From 6f83cfb105de7c3ad502ee119562b7e58f409922 Mon Sep 17 00:00:00 2001 From: tian <11429339@qq.com> Date: Sat, 20 Jun 2026 12:10:36 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AF=B9=E6=8E=A5=E6=96=87=E6=A1=A3=EF=BC=9AGe?= =?UTF-8?q?tEnums=20+EntityType=EF=BC=8812=20=E4=B8=AA=E6=9E=9A=E4=B8=BE?= =?UTF-8?q?=EF=BC=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/对接文档_Unity前端.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/对接文档_Unity前端.md b/docs/对接文档_Unity前端.md index 73dbeec..52d63e5 100644 --- a/docs/对接文档_Unity前端.md +++ b/docs/对接文档_Unity前端.md @@ -442,12 +442,12 @@ public ModelInfo Get(string id); ### 6.1 有官方中文翻译的枚举(GetEnums() 返回) -这 11 个枚举通过 `scenario.GetEnums()` 获取中英文对照,可直接用于下拉框: +这 12 个枚举通过 `scenario.GetEnums()` 获取中英文对照,可直接用于下拉框: ```csharp var enums = scenario.GetEnums(); // enums.DroneTypes → List { Name="Rotor", ChineseName="旋翼", Value=0 }, ... -// enums.PowerTypes, enums.PlatformTypes, enums.AerosolTypes, +// enums.EntityTypes, enums.PowerTypes, enums.PlatformTypes, enums.AerosolTypes, // enums.WeatherTypes, enums.WindDirections, enums.SceneTypes, // enums.FormationModes, enums.TriggerModes, enums.ReleaseModes, enums.EquipmentRoles ```