diff --git a/src/Unity/Assets/Plugins/CounterDrone.Core/CounterDrone.Core.dll b/src/Unity/Assets/Plugins/CounterDrone.Core/CounterDrone.Core.dll index 8bf3c8d..6e73dc6 100644 Binary files a/src/Unity/Assets/Plugins/CounterDrone.Core/CounterDrone.Core.dll and b/src/Unity/Assets/Plugins/CounterDrone.Core/CounterDrone.Core.dll differ diff --git a/src/Unity/Assets/Scripts/Managers/ScenarioManager.cs b/src/Unity/Assets/Scripts/Managers/ScenarioManager.cs index 8231910..de3b245 100644 --- a/src/Unity/Assets/Scripts/Managers/ScenarioManager.cs +++ b/src/Unity/Assets/Scripts/Managers/ScenarioManager.cs @@ -17,12 +17,14 @@ namespace CounterDrone.Unity void Awake() { var paths = new UnityPathProvider(); + Debug.Log($"ScenarioManager.Awake: dbPath={paths.GetMainDbPath()}"); var db = new DatabaseManager(paths).OpenMainDb(); _service = new ScenarioService( new SimTaskRepository(db), new CombatSceneRepository(db), new ControlZoneRepository(db), new TargetConfigRepository(db), new EquipmentDeploymentRepository(db), new CloudDispersalRepository(db), new RoutePlanRepository(db), new WaypointRepository(db)); + Debug.Log("ScenarioManager.Awake: OK"); } public SimTask CreateTask(string name, string number) => _service.CreateTask(name, number);