From 3bb6e7a091493a8b35f1761f6b69eeb006ecce8b Mon Sep 17 00:00:00 2001
From: tian <11429339@qq.com>
Date: Wed, 17 Jun 2026 12:16:37 +0800
Subject: [PATCH] =?UTF-8?q?feat:=20=E8=A1=A5=E5=85=A8=E5=AE=9E=E4=BD=93?=
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引擎层:
- 新增 Platforms 列表 (SimulationEngine.Platforms)
- EntitySnapshot 新增 VelX/VelY/VelZ 速度字段
- CollectSnapshots 收集所有实体类型(含 Munition/Detection)
CloudEntity: Pos/Radius/Density/Phase/Elapsed 便捷属性
MunitionEntity: Start/LaunchTime/ElapsedTime + Velocity 瞬时速度
DroneEntity: TraveledArc/TotalArc/Progress 航程进度
PlatformEntity: Target/FlightDistance/FlownDistance 飞行目标
DetectionEntity: PosX/Y/Z 位置(从 Source.Position)
---
.../Simulation/CloudEntity.cs | 8 +++++++
.../Simulation/DetectionEntity.cs | 3 +++
.../Simulation/DroneEntity.cs | 4 ++++
.../Simulation/MunitionEntity.cs | 20 ++++++++++++++++++
.../Simulation/PlatformEntity.cs | 6 ++++++
src/CounterDrone.Core/Simulation/SimTypes.cs | 2 ++
.../Simulation/SimulationEngine.cs | 21 +++++++++++++++----
7 files changed, 60 insertions(+), 4 deletions(-)
diff --git a/src/CounterDrone.Core/Simulation/CloudEntity.cs b/src/CounterDrone.Core/Simulation/CloudEntity.cs
index e974466..2a8a7fe 100644
--- a/src/CounterDrone.Core/Simulation/CloudEntity.cs
+++ b/src/CounterDrone.Core/Simulation/CloudEntity.cs
@@ -12,6 +12,14 @@ namespace CounterDrone.Core.Simulation
public float CreatedAt { get; }
public bool IsDissipated => Dispersion.IsDissipated;
+ public float PosX => Dispersion.Center.X;
+ public float PosY => Dispersion.Center.Y;
+ public float PosZ => Dispersion.Center.Z;
+ public float Radius => Dispersion.Radius;
+ public float Density => Dispersion.CoreDensity;
+ public int Phase => Dispersion.Phase;
+ public float Elapsed => Dispersion.Elapsed;
+
public CloudEntity(string id, AerosolType aerosolType, ICloudDispersionModel dispersion, float createdAt)
{
Id = id;
diff --git a/src/CounterDrone.Core/Simulation/DetectionEntity.cs b/src/CounterDrone.Core/Simulation/DetectionEntity.cs
index 4255cea..1bd1152 100644
--- a/src/CounterDrone.Core/Simulation/DetectionEntity.cs
+++ b/src/CounterDrone.Core/Simulation/DetectionEntity.cs
@@ -12,6 +12,9 @@ namespace CounterDrone.Core.Simulation
{
public string Id { get; }
public DetectionSource Source { get; }
+ public float PosX => Source.Position.X;
+ public float PosY => Source.Position.Y;
+ public float PosZ => Source.Position.Z;
/// 每无人机 Id → 探测状态(true=Detected, false=Undetected)
private readonly Dictionary _droneStates = new();
diff --git a/src/CounterDrone.Core/Simulation/DroneEntity.cs b/src/CounterDrone.Core/Simulation/DroneEntity.cs
index c7c786d..f695068 100644
--- a/src/CounterDrone.Core/Simulation/DroneEntity.cs
+++ b/src/CounterDrone.Core/Simulation/DroneEntity.cs
@@ -24,6 +24,10 @@ namespace CounterDrone.Core.Simulation
public float PrevX { get; private set; }
public float PrevY { get; private set; }
public float PrevZ { get; private set; }
+
+ public float TraveledArc => _traveledArc;
+ public float TotalArc => _totalArc;
+ public float Progress => _totalArc > 0 ? _traveledArc / _totalArc : 0f;
/// 沿航路已飞行弧长(米),由 RouteGeometry 驱动
private float _traveledArc;
/// 航路总弧长(米),构造时一次性算好(航路静态,无需每帧重算)
diff --git a/src/CounterDrone.Core/Simulation/MunitionEntity.cs b/src/CounterDrone.Core/Simulation/MunitionEntity.cs
index e840621..d4b131c 100644
--- a/src/CounterDrone.Core/Simulation/MunitionEntity.cs
+++ b/src/CounterDrone.Core/Simulation/MunitionEntity.cs
@@ -24,6 +24,26 @@ namespace CounterDrone.Core.Simulation
public float Azimuth { get; }
public float MuzzleVelocity { get; }
public float FlightDuration { get; private set; }
+ public float StartX => _startX;
+ public float StartY => _startY;
+ public float StartZ => _startZ;
+ public float LaunchTime => _launchTime;
+ public float ElapsedTime => _time;
+
+ public (float Vx, float Vy, float Vz) Velocity
+ {
+ get
+ {
+ float cosA = (float)System.Math.Cos(LaunchAngle);
+ float sinA = (float)System.Math.Sin(LaunchAngle);
+ float sinAz = (float)System.Math.Sin(Azimuth);
+ float cosAz = (float)System.Math.Cos(Azimuth);
+ float vx = MuzzleVelocity * cosA * sinAz;
+ float vy = MuzzleVelocity * sinA - 9.81f * _time;
+ float vz = MuzzleVelocity * cosA * cosAz;
+ return (vx, vy, vz);
+ }
+ }
private readonly float _startX, _startY, _startZ;
private readonly float _launchTime;
diff --git a/src/CounterDrone.Core/Simulation/PlatformEntity.cs b/src/CounterDrone.Core/Simulation/PlatformEntity.cs
index 5c58521..f9e1b2c 100644
--- a/src/CounterDrone.Core/Simulation/PlatformEntity.cs
+++ b/src/CounterDrone.Core/Simulation/PlatformEntity.cs
@@ -34,6 +34,12 @@ namespace CounterDrone.Core.Simulation
public float ExactReleaseTime => _exactReleaseTime;
private float _exactReleaseTime;
+ public float TargetX => _targetX;
+ public float TargetY => _targetY;
+ public float TargetZ => _targetZ;
+ public float FlightDistance => _flightDistance;
+ public float FlownDistance => _flownDistance;
+
// 地基平台
public float MuzzleVelocity { get; }
diff --git a/src/CounterDrone.Core/Simulation/SimTypes.cs b/src/CounterDrone.Core/Simulation/SimTypes.cs
index e04a0dc..e54ccf4 100644
--- a/src/CounterDrone.Core/Simulation/SimTypes.cs
+++ b/src/CounterDrone.Core/Simulation/SimTypes.cs
@@ -38,6 +38,8 @@ namespace CounterDrone.Core.Simulation
public int CloudPhase;
public float CloudElapsed;
+ public float VelX, VelY, VelZ;
+
/// 仅 Flush 入库时使用,仿真期间保持 null
public string? StateData;
}
diff --git a/src/CounterDrone.Core/Simulation/SimulationEngine.cs b/src/CounterDrone.Core/Simulation/SimulationEngine.cs
index 6632e1c..d5efc47 100644
--- a/src/CounterDrone.Core/Simulation/SimulationEngine.cs
+++ b/src/CounterDrone.Core/Simulation/SimulationEngine.cs
@@ -26,6 +26,7 @@ namespace CounterDrone.Core.Simulation
public IReadOnlyList Drones => _drones;
public IReadOnlyList Clouds => _clouds;
+ public IReadOnlyList Platforms => _platforms;
public IReadOnlyList Munitions => _munitions;
public IReadOnlyList DetectionEntities => _detectionEntities;
public IReadOnlyList Events => _allEvents;
@@ -503,18 +504,30 @@ namespace CounterDrone.Core.Simulation
for (int i = 0; i < _drones.Count; i++)
{
var d = _drones[i];
- _snapshotPool.Add(new EntitySnapshot { EntityId = d.Id, EntityType = Models.EntityType.Drone, PosX = d.PosX, PosY = d.PosY, PosZ = d.PosZ, DamageStage = (int)_damageModel.GetDamageStage(1 - d.Hp), Hp = d.Hp });
+ float vx = d.PosX - d.PrevX, vy = d.PosY - d.PrevY, vz = d.PosZ - d.PrevZ;
+ _snapshotPool.Add(new EntitySnapshot { EntityId = d.Id, EntityType = Models.EntityType.Drone, PosX = d.PosX, PosY = d.PosY, PosZ = d.PosZ, VelX = vx, VelY = vy, VelZ = vz, DamageStage = (int)_damageModel.GetDamageStage(1 - d.Hp), Hp = d.Hp });
+ }
+ for (int i = 0; i < _munitions.Count; i++)
+ {
+ var m = _munitions[i];
+ var (vx, vy, vz) = m.Velocity;
+ _snapshotPool.Add(new EntitySnapshot { EntityId = m.Id, EntityType = Models.EntityType.Munition, PosX = m.PosX, PosY = m.PosY, PosZ = m.PosZ, VelX = vx, VelY = vy, VelZ = vz });
}
for (int i = 0; i < _platforms.Count; i++)
{
var p = _platforms[i];
- if (p.PlatformType != Models.PlatformType.AirBased) continue;
- _snapshotPool.Add(new EntitySnapshot { EntityId = p.Id, EntityType = Models.EntityType.Platform, PosX = p.PosX, PosY = p.PosY, PosZ = p.PosZ, PlatformStateStr = p.State.ToString() });
+ var (vx, vy, vz) = p.CurrentVelocity;
+ _snapshotPool.Add(new EntitySnapshot { EntityId = p.Id, EntityType = Models.EntityType.Platform, PosX = p.PosX, PosY = p.PosY, PosZ = p.PosZ, VelX = vx, VelY = vy, VelZ = vz, PlatformStateStr = p.State.ToString() });
+ }
+ for (int i = 0; i < _detectionEntities.Count; i++)
+ {
+ var d = _detectionEntities[i];
+ _snapshotPool.Add(new EntitySnapshot { EntityId = d.Id, EntityType = Models.EntityType.DetectionEquip, PosX = d.PosX, PosY = d.PosY, PosZ = d.PosZ });
}
for (int i = 0; i < _clouds.Count; i++)
{
var c = _clouds[i];
- _snapshotPool.Add(new EntitySnapshot { EntityId = c.Id, EntityType = Models.EntityType.Cloud, PosX = c.Dispersion.Center.X, PosY = c.Dispersion.Center.Y, PosZ = c.Dispersion.Center.Z, CloudRadius = c.Dispersion.Radius, CloudOpacity = c.Dispersion.Particles.Opacity, CloudPhase = c.Dispersion.Phase, CloudElapsed = c.Dispersion.Elapsed });
+ _snapshotPool.Add(new EntitySnapshot { EntityId = c.Id, EntityType = Models.EntityType.Cloud, PosX = c.PosX, PosY = c.PosY, PosZ = c.PosZ, CloudRadius = c.Radius, CloudOpacity = c.Dispersion.Particles.Opacity, CloudPhase = c.Phase, CloudElapsed = c.Elapsed });
}
return _snapshotPool;
}