diff --git a/src/CounterDrone.Core/Algorithms/AlgorithmTypes.cs b/src/CounterDrone.Core/Algorithms/AlgorithmTypes.cs index dd89239..4d63de8 100644 --- a/src/CounterDrone.Core/Algorithms/AlgorithmTypes.cs +++ b/src/CounterDrone.Core/Algorithms/AlgorithmTypes.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using CounterDrone.Core; using CounterDrone.Core.Models; @@ -88,12 +88,6 @@ namespace CounterDrone.Core.Algorithms } } - /// 三维向量(纯 C#,不依赖 UnityEngine) - public struct Vector3 - { - public float X, Y, Z; - public Vector3(float x, float y, float z) { X = x; Y = y; Z = z; } - } /// 粒子渲染参数 public class ParticleParams @@ -137,25 +131,6 @@ namespace CounterDrone.Core.Algorithms public List FireEvents { get; set; } = new(); } - /// 探测源(独立探测设备或火力单元自带探测的统一表达)。 - /// planner 基于探测源估算威胁的最早发现点,而非上帝视角的航路起点。 - public class DetectionSource - { - public Vector3 Position { get; set; } - /// 雷达探测距离 m(不受能见度影响) - public float RadarRange { get; set; } - /// 光电探测距离 m(受 Visibility 衰减) - public float EORange { get; set; } - /// 红外探测距离 m(不受能见度影响) - public float IRRange { get; set; } - /// 探测精度 m(位置误差,影响抛撒散布范围) - public float Accuracy { get; set; } - public float MinElevation { get; set; } = float.MaxValue; - public float MaxElevation { get; set; } = float.MaxValue; - public float MinDetectAlt { get; set; } = float.MaxValue; - public float MaxDetectAlt { get; set; } = float.MaxValue; - public string? ModelId { get; set; } - } /// 规划方案 public class DefensePlan diff --git a/src/CounterDrone.Core/Algorithms/DetectionSource.cs b/src/CounterDrone.Core/Algorithms/DetectionSource.cs new file mode 100644 index 0000000..9364398 --- /dev/null +++ b/src/CounterDrone.Core/Algorithms/DetectionSource.cs @@ -0,0 +1,17 @@ +namespace CounterDrone.Core.Algorithms +{ + /// 探测源(独立探测设备或火力单元自带探测能力) + public class DetectionSource + { + public Vector3 Position { get; set; } + public float RadarRange { get; set; } + public float EORange { get; set; } + public float IRRange { get; set; } + public float Accuracy { get; set; } + public float MinElevation { get; set; } = float.MaxValue; + public float MaxElevation { get; set; } = float.MaxValue; + public float MinDetectAlt { get; set; } = float.MaxValue; + public float MaxDetectAlt { get; set; } = float.MaxValue; + public string? ModelId { get; set; } + } +} diff --git a/src/CounterDrone.Core/Algorithms/Vector3.cs b/src/CounterDrone.Core/Algorithms/Vector3.cs new file mode 100644 index 0000000..5c71c83 --- /dev/null +++ b/src/CounterDrone.Core/Algorithms/Vector3.cs @@ -0,0 +1,9 @@ +namespace CounterDrone.Core.Algorithms +{ + /// 三维向量(纯 C#,不依赖 UnityEngine) + public struct Vector3 + { + public float X, Y, Z; + public Vector3(float x, float y, float z) { X = x; Y = y; Z = z; } + } +} diff --git a/src/Unity/Assets/Plugins/CounterDrone.Core/CounterDrone.Core.dll b/src/Unity/Assets/Plugins/CounterDrone.Core/CounterDrone.Core.dll index d65b7bc..5d9cfa4 100644 Binary files a/src/Unity/Assets/Plugins/CounterDrone.Core/CounterDrone.Core.dll and b/src/Unity/Assets/Plugins/CounterDrone.Core/CounterDrone.Core.dll differ diff --git a/unity_plugins/CounterDrone.Core.dll b/unity_plugins/CounterDrone.Core.dll index d65b7bc..5d9cfa4 100644 Binary files a/unity_plugins/CounterDrone.Core.dll and b/unity_plugins/CounterDrone.Core.dll differ