fix: Unity 脚本清理旧引用

ScenarioManager.SaveRoute: groupId→waveId 参数重命名

ManagerVerification: 移除冗余手动插弹药(DB已自动种子)

SimulationBootstrap: 更新为预设/自定义双模式模板
This commit is contained in:
tian 2026-06-15 16:29:31 +08:00
parent 5f589c9644
commit 274779309d
4 changed files with 1 additions and 2 deletions

View File

@ -50,7 +50,6 @@ namespace CounterDrone.Unity
var db = new DatabaseManager(paths).OpenMainDb();
SqliteConnectionTracker.Track(db);
foreach (var a in DefaultData.Load(paths).Ammunition) db.Insert(a);
var ammoCatalog = db.Table<AmmunitionSpec>().ToList();
var detail = scenarioMgr.GetDetail(taskId);

View File

@ -48,7 +48,7 @@ namespace CounterDrone.Unity
public void SaveTarget(string taskId, TargetConfig t) => _service.SaveTarget(taskId, t);
public void SaveDeployment(string taskId, List<EquipmentDeployment> e) => _service.SaveDeployment(taskId, e);
public void SaveCloud(string taskId, CloudDispersal c) => _service.SaveCloudDispersal(taskId, c);
public void SaveRoute(string taskId, string groupId, RoutePlan r, List<Waypoint> w) => _service.SaveRoute(taskId, groupId, r, w);
public void SaveRoute(string taskId, string waveId, RoutePlan r, List<Waypoint> w) => _service.SaveRoute(taskId, waveId, r, w);
public void UpdateStep(string taskId, int step) => _service.UpdateStep(taskId, step);
[ContextMenu("Verify")]