fix: Unity 脚本清理旧引用
ScenarioManager.SaveRoute: groupId→waveId 参数重命名 ManagerVerification: 移除冗余手动插弹药(DB已自动种子) SimulationBootstrap: 更新为预设/自定义双模式模板
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@ -50,7 +50,6 @@ namespace CounterDrone.Unity
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var db = new DatabaseManager(paths).OpenMainDb();
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SqliteConnectionTracker.Track(db);
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foreach (var a in DefaultData.Load(paths).Ammunition) db.Insert(a);
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var ammoCatalog = db.Table<AmmunitionSpec>().ToList();
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var detail = scenarioMgr.GetDetail(taskId);
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@ -48,7 +48,7 @@ namespace CounterDrone.Unity
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public void SaveTarget(string taskId, TargetConfig t) => _service.SaveTarget(taskId, t);
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public void SaveDeployment(string taskId, List<EquipmentDeployment> e) => _service.SaveDeployment(taskId, e);
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public void SaveCloud(string taskId, CloudDispersal c) => _service.SaveCloudDispersal(taskId, c);
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public void SaveRoute(string taskId, string groupId, RoutePlan r, List<Waypoint> w) => _service.SaveRoute(taskId, groupId, r, w);
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public void SaveRoute(string taskId, string waveId, RoutePlan r, List<Waypoint> w) => _service.SaveRoute(taskId, waveId, r, w);
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public void UpdateStep(string taskId, int step) => _service.UpdateStep(taskId, step);
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[ContextMenu("Verify")]
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