feat: 新增轻型地基火力单元模板(2炮×4通道); Piston测试使用 ground-light×2
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@ -14,6 +14,21 @@
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"EORange": 8000.0,
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"EORange": 8000.0,
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"IRRange": 5000.0
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"IRRange": 5000.0
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},
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},
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{
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"Id": "ground-light",
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"Name": "轻型地基火力单元",
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"PlatformType": 1,
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"GunCount": 2,
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"ChannelsPerGun": 4,
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"ChannelInterval": 1.0,
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"Cooldown": 5.0,
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"AmmoChangeTime": 30.0,
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"MuzzleVelocity": 800.0,
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"AmmoTypes": [0, 1],
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"RadarRange": 10000.0,
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"EORange": 6000.0,
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"IRRange": 3000.0
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},
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{
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{
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"Id": "ground-heavy",
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"Id": "ground-heavy",
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"Name": "重型地基火力单元",
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"Name": "重型地基火力单元",
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@ -13,6 +13,22 @@ namespace CounterDrone.Core
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if (_cache != null) return _cache;
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if (_cache != null) return _cache;
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_cache = new List<FireUnitTemplate>
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_cache = new List<FireUnitTemplate>
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{
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{
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new FireUnitTemplate
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{
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Id = "ground-light",
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Name = "轻型地基火力单元",
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PlatformType = 1,
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GunCount = 2,
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ChannelsPerGun = 4,
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ChannelInterval = 1.0,
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Cooldown = 5.0,
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AmmoChangeTime = 30.0,
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MuzzleVelocity = 800.0,
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AmmoTypes = new() { 0, 1 },
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RadarRange = 10000.0,
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EORange = 6000.0,
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IRRange = 3000.0,
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},
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new FireUnitTemplate
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new FireUnitTemplate
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{
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{
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Id = "ground-standard",
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Id = "ground-standard",
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@ -197,7 +197,7 @@ namespace CounterDrone.Core.Tests
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});
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});
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_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>
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_scenario.SaveDeployment(_taskId, new List<EquipmentDeployment>
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{
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{
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MakeEquipment(DefaultFireUnits.GetById("ground-standard"), AerosolType.InertGas, 1, 5000, 0, 50),
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MakeEquipment(DefaultFireUnits.GetById("ground-light"), AerosolType.InertGas, 2, 5000, 0, 50),
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});
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});
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_scenario.SaveCloudDispersal(_taskId, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
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_scenario.SaveCloudDispersal(_taskId, new CloudDispersal { AerosolType = (int)AerosolType.InertGas, DisperseHeight = 500 });
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