ActiveProtect/SimulationEnvironment/SimulationManager.cs

186 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using ActiveProtect.Models;
namespace ActiveProtect.SimulationEnvironment
{
public interface ISimulationManager
{
double CurrentTime { get; }
SimulationElement GetEntityById(string id);
void HandleTargetHit(string targetId, string missileId);
void PublishEvent(SimulationEvent evt);
void SubscribeToEvent<T>(Action<T> handler) where T : SimulationEvent;
void UnsubscribeFromEvent<T>(Action<T> handler) where T : SimulationEvent;
}
public class SimulationManager : ISimulationManager
{
public List<SimulationElement> Elements { get; private set; }
public double CurrentTime { get; private set; }
public bool IsSimulationEnded { get; private set; }
private readonly SimulationConfig config;
private Dictionary<Type, List<Delegate>> eventHandlers = new Dictionary<Type, List<Delegate>>();
public SimulationManager(SimulationConfig config)
{
this.config = config;
Elements = [];
CurrentTime = 0;
IsSimulationEnded = false;
InitializeSimulation();
}
private void InitializeSimulation()
{
// 创建坦克(保持不变)
for (int i = 0; i < config.TankConfigs.Count; i++)
{
var tankConfig = config.TankConfigs[i];
Elements.Add(new Tank($"Tank_{i + 1}", tankConfig, this));
}
// 创建导弹(修改这部分)
for (int i = 0; i < config.MissileConfigs.Count; i++)
{
var missileConfig = config.MissileConfigs[i];
Missile missile = missileConfig.Type switch
{
MissileType.SemiActiveLaserGuidance => new LaserSemiActiveGuidedMissile(
$"LSGM_{i + 1}",
missileConfig,
this
),
_ => new Missile(
$"NM_{i + 1}",
missileConfig,
this
),
};
Elements.Add(missile);
}
// 创建激光目标指示器
for (int i = 0; i < config.LaserDesignatorConfigs.Count; i++)
{
var laserDesignatorConfig = config.LaserDesignatorConfigs[i];
var laserDesignator = new LaserDesignator($"LD_{i + 1}", laserDesignatorConfig, this);
Elements.Add(laserDesignator);
laserDesignator.ActivateLaser(); // 激活激光目标指示器
}
}
public void PublishEvent(SimulationEvent evt)
{
var eventType = evt.GetType();
if (eventHandlers.TryGetValue(eventType, out var handlers))
{
foreach (var handler in handlers)
{
handler.DynamicInvoke(evt);
}
}
}
public void SubscribeToEvent<T>(Action<T> handler) where T : SimulationEvent
{
var eventType = typeof(T);
if (!eventHandlers.ContainsKey(eventType))
{
eventHandlers[eventType] = new List<Delegate>();
}
eventHandlers[eventType].Add(handler);
}
public void UnsubscribeFromEvent<T>(Action<T> handler) where T : SimulationEvent
{
var eventType = typeof(T);
if (eventHandlers.ContainsKey(eventType))
{
eventHandlers[eventType].Remove(handler);
}
}
public void Update()
{
if (IsSimulationEnded) return;
CurrentTime += config.SimulationTimeStep;
foreach (var element in Elements.ToList())
{
element.Update(config.SimulationTimeStep);
}
// 移除不活跃的元素
Elements.RemoveAll(e => (e is Tank tank && !tank.IsActive) || (e is Missile missile && !missile.IsActive));
// 检查是否所有导弹都结束飞行
if (!Elements.Any(e => e is Missile))
{
EndSimulation();
}
}
public void PrintStatus()
{
Console.WriteLine($"仿真时间: {CurrentTime:F2}");
foreach (var element in Elements)
{
Console.WriteLine(element.GetStatus());
}
Console.WriteLine();
}
private void EndSimulation()
{
IsSimulationEnded = true;
Console.WriteLine("仿真结束");
Console.WriteLine($"总仿真时间: {CurrentTime:F2} 秒");
Console.WriteLine($"剩余坦克数量: {Elements.Count(e => e is Tank)}");
}
public SimulationElement GetEntityById(string id)
{
return Elements.FirstOrDefault(e => e.Id == id) ?? throw new InvalidOperationException($"Entity with id {id} not found");
}
public void HandleTargetHit(string targetId, string missileId)
{
if (GetEntityById(targetId) is Tank tank && GetEntityById(missileId) is Missile missile)
{
// 计算导弹造成的伤害
double damage = CalculateMissileDamage(missile);
// 对坦克造成伤害
tank.TakeDamage(damage, true);
// 移除已爆炸的导弹
RemoveEntity(missileId);
// 记录击中事件
LogHitEvent(targetId, missileId, damage);
}
}
private void RemoveEntity(string missileId)
{
Elements.Remove(GetEntityById(missileId));
}
private double CalculateMissileDamage(Missile missile)
{
// 这里可以根据导弹类型、速度等因素计算伤害
// 现在我们简单地返回一个固定值
return 100;
}
private void LogHitEvent(string targetId, string missileId, double damage)
{
Console.WriteLine($"目标 {targetId} 被导弹 {missileId} 击中,造成 {damage} 点伤害");
}
}
}