ActiveProtect/src/Simulation/SimulationEvents.cs

490 lines
12 KiB
C#

using ActiveProtect.Utility;
using ActiveProtect.Models;
using System.Net.Mime;
namespace ActiveProtect.Simulation
{
/// <summary>
/// 仿真事件的基类
/// </summary>
public class SimulationEvent
{
/// <summary>
/// 事件发送者的ID
/// </summary>
public string? SenderId { get; set; }
/// <summary>
/// 事件发生的时间戳
/// </summary>
public double Timestamp { get; set; }
}
/// <summary>
/// 导弹发射事件
/// </summary>
public class MissileFireEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
}
/// <summary>
/// 激光照射事件
/// </summary>
public class LaserIlluminationStartEvent : SimulationEvent
{
/// <summary>
/// 激光定位器
/// </summary>
public LaserDesignator? LaserDesignator { get; set; }
/// <summary>
/// 目标元素
/// </summary>
public SimulationElement? Target { get; set; }
}
/// <summary>
/// 激光照射更新事件
/// </summary>
public class LaserIlluminationUpdateEvent : SimulationEvent
{
/// <summary>
/// 激光定位器
/// </summary>
public LaserDesignator? LaserDesignator { get; set; }
/// <summary>
/// 目标元素
/// </summary>
public SimulationElement? Target { get; set; }
}
/// <summary>
/// 激光照射停止事件
/// </summary>
public class LaserIlluminationStopEvent : SimulationEvent
{
public LaserDesignator? LaserDesignator { get; set; }
public SimulationElement? Target { get; set; }
}
/// <summary>
/// 激光干扰事件
/// </summary>
public class LaserJammingEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 干扰功率
/// </summary>
public double JammingPower { get; set; }
}
/// <summary>
/// 实体销毁事件
/// </summary>
public class EntityDestroyedEvent : SimulationEvent
{
/// <summary>
/// 被销毁实体的ID
/// </summary>
public string? DestroyedEntityId { get; set; }
}
/// <summary>
/// 激光告警器警报事件
/// </summary>
public class LaserWarnerAlarmEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
}
/// <summary>
/// 激光告警器警报停止事件
/// </summary>
public class LaserWarnerAlarmStopEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
}
/// <summary>
/// 实体激活事件
/// </summary>
public class EntityActivatedEvent : SimulationEvent
{
/// <summary>
/// 被激活实体的ID
/// </summary>
public string? ActivatedEntityId { get; set; }
}
/// <summary>
/// 实体停用事件
/// </summary>
public class EntityDeactivatedEvent : SimulationEvent
{
/// <summary>
/// 被停用实体的ID
/// </summary>
public string? DeactivatedEntityId { get; set; }
}
/// <summary>
/// 激光开始事件
/// </summary>
public class LaserBeamStartEvent : SimulationEvent
{
public LaserBeamRider? LaserBeamRider { get; set; }
}
/// <summary>
/// 激光更新事件
/// </summary>
public class LaserBeamUpdateEvent : SimulationEvent
{
public LaserBeamRider? LaserBeamRider { get; set; }
}
/// <summary>
/// 激光停止事件
/// </summary>
public class LaserBeamStopEvent : SimulationEvent
{
public LaserBeamRider? LaserBeamRider { get; set; }
}
/// <summary>
/// 红外指令制导事件
/// </summary>
public class InfraredGuidanceCommandEvent : SimulationEvent
{
/// <summary>
/// 目标导弹ID
/// </summary>
public string? TargetMissileId { get; set; }
/// <summary>
/// 视线向量
/// </summary>
public Vector3D TrackerToTargetVector { get; set; } = Vector3D.Zero;
/// <summary>
/// 视线向量
/// </summary>
public Vector3D TrackerToMissileVector { get; set; } = Vector3D.Zero;
}
/// <summary>
/// 红外指令制导导弹点亮红外热源事件
/// </summary>
public class InfraredGuidanceMissileLightEvent : SimulationEvent
{
/// <summary>
/// 红外热源辐射功率(瓦特)
/// </summary>
public double RadiationPower { get; set; }
}
/// <summary>
/// 红外指令制导导弹熄灭红外热源事件
/// </summary>
public class InfraredGuidanceMissileLightOffEvent : SimulationEvent
{
}
/// <summary>
/// 毫米波干扰事件
/// </summary>
public class MillimeterWaveJammingEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 干扰功率(瓦特)
/// </summary>
public double JammingPower { get; set; }
}
/// <summary>
/// 坦克辐射事件
/// </summary>
public class TankRadiationEvent : SimulationEvent
{
/// <summary>
/// 激光漫反射强度
/// </summary>
public double LaserReflectionIntensity { get; set; }
/// <summary>
/// 毫米波反射强度
/// </summary>
public double MillimeterWaveReflectionIntensity { get; set; }
/// <summary>
/// 毫米波辐射温度
/// </summary>
public double MillimeterWaveRadiationTemperature { get; set; }
/// <summary>
/// 红外辐射强度
/// </summary>
public double InfraredRadiationIntensity { get; set; }
}
/// <summary>
/// 目标被击中事件
/// </summary>
public class TargetHitEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 导弹ID
/// </summary>
public string? MissileId { get; set; }
}
/// <summary>
/// 红外探测事件
/// </summary>
public class InfraredDetectionEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 红外辐射强度
/// </summary>
public double Intensity { get; set; }
}
/// <summary>
/// 红外告警器警报事件
/// </summary>
public class InfraredWarnerAlarmEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
}
/// <summary>
/// 红外告警器警报停止事件
/// </summary>
public class InfraredWarnerAlarmStopEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
}
/// <summary>
/// 紫外探测事件
/// </summary>
public class UltravioletDetectionEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 紫外辐射强度
/// </summary>
public double Intensity { get; set; }
}
/// <summary>
/// 紫外告警器警报事件
/// </summary>
public class UltravioletWarnerAlarmEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
}
/// <summary>
/// 紫外告警器警报停止事件
/// </summary>
public class UltravioletWarnerAlarmStopEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
}
/// <summary>
/// 毫米波探测事件
/// </summary>
public class MillimeterWaveDetectionEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 毫米波辐射强度
/// </summary>
public double Intensity { get; set; }
/// <summary>
/// 毫米波频率(GHz)
/// </summary>
public double Frequency { get; set; }
}
/// <summary>
/// 毫米波告警器警报事件
/// </summary>
public class MillimeterWaveWarnerAlarmEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 探测到的频率(GHz)
/// </summary>
public double DetectedFrequency { get; set; }
}
/// <summary>
/// 毫米波告警器警报停止事件
/// </summary>
public class MillimeterWaveWarnerAlarmStopEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
}
/// <summary>
/// 红外干扰事件
/// </summary>
public class InfraredJammingEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 干扰功率(瓦特)
/// </summary>
public double JammingPower { get; set; }
/// <summary>
/// 最小波长(微米)
/// </summary>
public double WavelengthMin { get; set; }
/// <summary>
/// 最大波长(微米)
/// </summary>
public double WavelengthMax { get; set; }
}
/// <summary>
/// 烟幕干扰事件
/// </summary>
public class SmokeJammingEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 烟幕类型
/// </summary>
public SmokeType SmokeType { get; set; }
/// <summary>
/// 烟幕浓度(kg/m³)
/// </summary>
public float Density { get; set; }
/// <summary>
/// 烟幕厚度(米)
/// </summary>
public float Thickness { get; set; }
}
/// <summary>
/// 末敏弹毫米波干扰事件
/// </summary>
public class TerminalMillimeterWaveJammingEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 干扰功率(瓦特)
/// </summary>
public double JammingPower { get; set; }
/// <summary>
/// 干扰频率(GHz)
/// </summary>
public double Frequency { get; set; }
/// <summary>
/// 距离(米)
/// </summary>
public double Distance { get; set; }
}
/// <summary>
/// 末敏弹威胁探测事件
/// </summary>
public class TerminalThreatDetectionEvent : SimulationEvent
{
/// <summary>
/// 目标ID
/// </summary>
public string? TargetId { get; set; }
/// <summary>
/// 目标距离(米)
/// </summary>
public double Distance { get; set; }
}
}