209 lines
5.0 KiB
C#
209 lines
5.0 KiB
C#
using ActiveProtect.Models;
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namespace ActiveProtect.SimulationEnvironment
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{
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/// <summary>
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/// 仿真事件的基类
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/// </summary>
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public class SimulationEvent
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{
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/// <summary>
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/// 事件发送者的ID
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/// </summary>
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public string? SenderId { get; set; }
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/// <summary>
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/// 事件发生的时间戳
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/// </summary>
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public double Timestamp { get; set; }
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}
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/// <summary>
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/// 导弹发射事件
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/// </summary>
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public class MissileFireEvent : SimulationEvent
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{
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/// <summary>
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/// 目标ID
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/// </summary>
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public string? TargetId { get; set; }
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}
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/// <summary>
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/// 激光照射事件
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/// </summary>
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public class LaserIlluminationStartEvent : SimulationEvent
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{
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/// <summary>
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/// 激光定位器
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/// </summary>
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public LaserDesignator? LaserDesignator { get; set; }
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/// <summary>
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/// 目标元素
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/// </summary>
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public SimulationElement? Target { get; set; }
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}
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/// <summary>
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/// 激光照射更新事件
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/// </summary>
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public class LaserIlluminationUpdateEvent : SimulationEvent
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{
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/// <summary>
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/// 激光定位器
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/// </summary>
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public LaserDesignator? LaserDesignator { get; set; }
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/// <summary>
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/// 目标元素
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/// </summary>
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public SimulationElement? Target { get; set; }
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}
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/// <summary
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/// 激光照射停止事件
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/// </summary>
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public class LaserIlluminationStopEvent : SimulationEvent
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{
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public LaserDesignator? LaserDesignator { get; set; }
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public SimulationElement? Target { get; set; }
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}
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/// <summary>
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/// 激光干扰事件
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/// </summary>
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public class LaserJammingEvent : SimulationEvent
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{
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/// <summary>
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/// 目标ID
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/// </summary>
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public string? TargetId { get; set; }
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/// <summary>
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/// 干扰功率
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/// </summary>
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public double JammingPower { get; set; }
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}
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/// <summary>
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/// 实体销毁事件
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/// </summary>
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public class EntityDestroyedEvent : SimulationEvent
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{
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/// <summary>
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/// 被销毁实体的ID
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/// </summary>
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public string? DestroyedEntityId { get; set; }
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}
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/// <summary>
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/// 激光告警器警报事件
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/// </summary>
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public class LaserWarnerAlarmEvent : SimulationEvent
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{
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/// <summary>
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/// 目标ID
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/// </summary>
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public string? TargetId { get; set; }
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}
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/// <summary>
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/// 激光告警器警报停止事件
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/// </summary>
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public class LaserWarnerAlarmStopEvent : SimulationEvent
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{
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/// <summary>
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/// 目标ID
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/// </summary>
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public string? TargetId { get; set; }
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}
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/// <summary>
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/// 实体激活事件
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/// </summary>
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public class EntityActivatedEvent : SimulationEvent
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{
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/// <summary>
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/// 被激活实体的ID
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/// </summary>
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public string? ActivatedEntityId { get; set; }
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}
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/// <summary>
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/// 实体停用事件
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/// </summary>
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public class EntityDeactivatedEvent : SimulationEvent
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{
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/// <summary>
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/// 被停用实体的ID
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/// </summary>
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public string? DeactivatedEntityId { get; set; }
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}
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/// <summary>
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/// 激光开始事件
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/// </summary>
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public class LaserBeamStartEvent : SimulationEvent
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{
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public LaserBeamRider? LaserBeamRider { get; set; }
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}
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/// <summary>
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/// 激光更新事件
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/// </summary>
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public class LaserBeamUpdateEvent : SimulationEvent
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{
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public LaserBeamRider? LaserBeamRider { get; set; }
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}
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/// <summary>
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/// 激光停止事件
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/// </summary>
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public class LaserBeamStopEvent : SimulationEvent
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{
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public LaserBeamRider? LaserBeamRider { get; set; }
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}
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/// <summary>
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/// 红外指令制导事件
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/// </summary>
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public class InfraredGuidanceCommandEvent : SimulationEvent
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{
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/// <summary>
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/// 目标导弹ID
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/// </summary>
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public string? TargetMissileId { get; set; }
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/// <summary>
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/// 视线向量
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/// </summary>
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public Vector3D TrackerToTargetVector { get; set; } = Vector3D.Zero;
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/// <summary>
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/// 视线向量
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/// </summary>
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public Vector3D TrackerToMissileVector { get; set; } = Vector3D.Zero;
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}
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/// <summary>
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/// 红外指令制导导弹点亮红外热源事件
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/// </summary>
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public class InfraredGuidanceMissileLightEvent : SimulationEvent
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{
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/// <summary>
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/// 红外热源辐射功率(瓦特)
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/// </summary>
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public double RadiationPower { get; set; }
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}
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/// <summary>
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/// 红外指令制导导弹熄灭红外热源事件
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/// </summary>
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public class InfraredGuidanceMissileLightOffEvent : SimulationEvent
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{
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}
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}
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