ActiveProtect/src/Models/MIssile/LaserBeamRiderMissile.cs

188 lines
6.1 KiB
C#

using ActiveProtect.Simulation;
using ActiveProtect.Utility;
namespace ActiveProtect.Models
{
public class LaserBeamRiderMissile : MissileBase
{
/// <summary>
/// 激光驾束制导导弹阶段
/// </summary>
private enum LBRM_Stage
{
Launch, // 发射阶段
Cruise, // 巡航阶段
Explode, // 爆炸阶段
SelfDestruct // 自毁阶段
}
/// <summary>
/// 当前阶段
/// </summary>
private LBRM_Stage currentStage;
/// <summary>
/// 激光驾束制导系统
/// </summary>
private readonly LaserBeamRiderGuidanceSystem LaserBeamRiderGuidanceSystem;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="config">导弹配置</param>
/// <param name="manager">模拟管理器</param>
public LaserBeamRiderMissile(MissileConfig config, ISimulationManager manager)
: base(config, manager)
{
LaserBeamRiderGuidanceSystem = new LaserBeamRiderGuidanceSystem(config.MaxAcceleration, config.ProportionalNavigationCoefficient);
currentStage = LBRM_Stage.Launch;
}
/// <summary>
/// 激光束开启事件
/// </summary>
/// <param name="evt">激光束开启事件</param>
private void OnLaserBeamStart(LaserBeamStartEvent evt)
{
if (evt?.LaserBeamRider != null)
{
LaserBeamRiderGuidanceSystem?.UpdateLaserBeamRider(evt.LaserBeamRider.Position, evt.LaserBeamRider.LaserDirection, evt.LaserBeamRider.LaserPower);
}
}
/// <summary>
/// 激光束更新事件
/// </summary>
/// <param name="evt">激光束更新事件</param>
private void OnLaserBeamUpdate(LaserBeamUpdateEvent evt)
{
if (evt?.LaserBeamRider != null)
{
LaserBeamRiderGuidanceSystem?.UpdateLaserBeamRider(evt.LaserBeamRider.Position, evt.LaserBeamRider.LaserDirection, evt.LaserBeamRider.LaserPower);
}
}
/// <summary>
/// 激光束停止事件
/// </summary>
/// <param name="evt">激光束停止事件</param>
private void OnLaserBeamStop(LaserBeamStopEvent evt)
{
if (evt?.LaserBeamRider != null)
{
LaserBeamRiderGuidanceSystem?.DeactivateLaserBeam();
}
}
/// <summary>
/// 更新导弹
/// </summary>
/// <param name="deltaTime">时间步长</param>
public override void Update(double deltaTime)
{
switch (currentStage)
{
case LBRM_Stage.Launch:
UpdateLaunchStage(deltaTime);
break;
case LBRM_Stage.Cruise:
UpdateCruiseStage(deltaTime);
break;
case LBRM_Stage.Explode:
UpdateExplodeStage(deltaTime);
break;
case LBRM_Stage.SelfDestruct:
UpdateSelfDestructStage(deltaTime);
break;
}
base.Update(deltaTime);
}
/// <summary>
/// 更新发射阶段
/// </summary>
/// <param name="deltaTime">时间步长</param>
private void UpdateLaunchStage(double deltaTime)
{
// 发射阶段
GuidanceAcceleration = Vector3D.Zero;
if (FlightTime >= 0.01)
{
currentStage = LBRM_Stage.Cruise;
}
}
/// <summary>
/// 更新巡航阶段
/// </summary>
/// <param name="deltaTime">时间步长</param>
private void UpdateCruiseStage(double deltaTime)
{
// 巡航阶段
LaserBeamRiderGuidanceSystem.Update(deltaTime, Position, Velocity);
GuidanceAcceleration = LaserBeamRiderGuidanceSystem.GetGuidanceAcceleration();
if (DistanceToTarget <= ExplosionRadius)
{
currentStage = LBRM_Stage.Explode;
}
if(ShouldSelfDestruct())
{
currentStage = LBRM_Stage.SelfDestruct;
}
}
/// <summary>
/// 更新爆炸阶段
/// </summary>
/// <param name="deltaTime">时间步长</param>
private void UpdateExplodeStage(double deltaTime)
{
// 爆炸阶段
Explode();
}
/// <summary>
/// 更新自毁阶段
/// </summary>
/// <param name="deltaTime">时间步长</param>
private void UpdateSelfDestructStage(double deltaTime)
{
// 自毁阶段
SelfDestruct();
}
/// <summary>
/// 获取导弹状态
/// </summary>
/// <returns>导弹状态</returns>
public override string GetStatus()
{
string baseStatus = base.GetStatus().Replace("导弹", "激光驾束制导导弹");
string additionalStatus = LaserBeamRiderGuidanceSystem.HasGuidance ? LaserBeamRiderGuidanceSystem.GetStatus() : "";
return baseStatus + additionalStatus;
}
/// <summary>
/// 激活导弹
/// </summary>
public override void Activate()
{
base.Activate();
SimulationManager.SubscribeToEvent<LaserBeamStartEvent>(OnLaserBeamStart);
SimulationManager.SubscribeToEvent<LaserBeamStopEvent>(OnLaserBeamStop);
SimulationManager.SubscribeToEvent<LaserBeamUpdateEvent>(OnLaserBeamUpdate);
}
/// <summary>
/// 关闭导弹
/// </summary>
public override void Deactivate()
{
base.Deactivate();
SimulationManager.UnsubscribeFromEvent<LaserBeamStartEvent>(OnLaserBeamStart);
SimulationManager.UnsubscribeFromEvent<LaserBeamStopEvent>(OnLaserBeamStop);
SimulationManager.UnsubscribeFromEvent<LaserBeamUpdateEvent>(OnLaserBeamUpdate);
}
}
}