ActiveProtect/src/Models/Equipment/Tank.cs

109 lines
3.4 KiB
C#

using ActiveProtect.Simulation;
using System;
using ActiveProtect.Utility;
namespace ActiveProtect.Models
{
/// <summary>
/// 表示仿真中的坦克
/// </summary>
public class Tank : SimulationElement
{
/// <summary>
/// 当前装甲值
/// </summary>
public double CurrentArmor { get; private set; }
/// <summary>
/// 坦克配置
/// </summary>
public TankProperties TankProperties { get; private set; }
/// <summary>
/// 构造函数
/// </summary>
/// <param name="properties">坦克配置</param>
/// <param name="simulationManager">仿真管理器</param>
public Tank(TankProperties properties, ISimulationManager simulationManager)
: base(properties.Id, properties.InitialPosition, properties.InitialOrientation, properties.InitialSpeed, simulationManager)
{
TankProperties = properties;
Speed = TankProperties.InitialSpeed;
CurrentArmor = TankProperties.MaxArmor;
IsActive = false;
}
/// <summary>
/// 更新坦克状态
/// </summary>
/// <param name="deltaTime">时间步长(秒)</param>
public override void Update(double deltaTime)
{
if (!IsActive) return;
// 辐射事件发布
PublishRadiationEvent();
UpdatePosition(deltaTime);
}
/// <summary>
/// 辐射事件发布
/// </summary>
private void PublishRadiationEvent()
{
SimulationManager.PublishEvent(new TankRadiationEvent
{
LaserReflectionIntensity = 100,
MillimeterWaveReflectionIntensity = 100,
MillimeterWaveRadiationTemperature = TankProperties.MillimeterWaveRadiationTemperature,
InfraredRadiationIntensity = TankProperties.InfraredRadiationIntensity,
SenderId = Id
});
}
/// <summary>
/// 更新坦克位置
/// </summary>
/// <param name="deltaTime">时间步长(秒)</param>
private void UpdatePosition(double deltaTime)
{
Vector3D direction = Orientation.ToVector();
Vector3D movement = direction * Speed * deltaTime;
Position += movement;
}
/// <summary>
/// 坦克受到伤害
/// </summary>
/// <param name="damage">伤害值</param>
/// <param name="isMissileDamage">是否为导弹造成的伤害</param>
public void TakeDamage(double damage, bool isMissileDamage = false)
{
if (isMissileDamage)
{
damage = CurrentArmor * 0.5;
}
CurrentArmor = Math.Max(0, CurrentArmor - damage);
if (CurrentArmor <= 0)
{
Deactivate();
}
}
/// <summary>
/// 获取坦克状态信息
/// </summary>
/// <returns>坦克状态字符串</returns>
public override string GetStatus()
{
return $"坦克 {Id}:\n" +
$" 位置: {Position}\n" +
$" 速度: {Speed:F2}/{TankProperties.MaxSpeed:F2}\n" +
$" 装甲: {CurrentArmor:F2}/{TankProperties.MaxArmor:F2}\n" +
$" 状态: {(IsActive ? "" : "")}\n";
}
}
}