using ActiveProtect.Models;
namespace ActiveProtect.SimulationEnvironment
{
///
/// 仿真事件的基类
///
public class SimulationEvent
{
///
/// 事件发送者的ID
///
public string? SenderId { get; set; }
///
/// 事件发生的时间戳
///
public double Timestamp { get; set; }
}
///
/// 导弹发射事件
///
public class MissileFireEvent : SimulationEvent
{
///
/// 目标ID
///
public string? TargetId { get; set; }
}
///
/// 激光照射事件
///
public class LaserIlluminationStartEvent : SimulationEvent
{
public required LaserDesignator LaserDesignator { get; set; }
public required SimulationElement Target { get; set; }
}
///
public class LaserIlluminationUpdateEvent : SimulationEvent
{
public required LaserDesignator LaserDesignator { get; set; }
public required SimulationElement Target { get; set; }
}
///
public class LaserIlluminationStopEvent : SimulationEvent
{
public required LaserDesignator LaserDesignator { get; set; }
public required SimulationElement Target { get; set; }
}
///
/// 激光干扰事件
///
public class LaserJammingEvent : SimulationEvent
{
///
/// 目标ID
///
public string? TargetId { get; set; }
///
/// 干扰功率
///
public double JammingPower { get; set; }
}
///
/// 实体销毁事件
///
public class EntityDestroyedEvent : SimulationEvent
{
///
/// 被销毁实体的ID
///
public string? DestroyedEntityId { get; set; }
}
///
/// 激光告警器警报事件
///
public class LaserWarnerAlarmEvent : SimulationEvent
{
///
/// 目标ID
///
public string? TargetId { get; set; }
}
///
/// 激光告警器警报停止事件
///
public class LaserWarnerAlarmStopEvent : SimulationEvent
{
///
/// 目标ID
///
public string? TargetId { get; set; }
}
///
/// 实体激活事件
///
public class EntityActivatedEvent : SimulationEvent
{
///
/// 被激活实体的ID
///
public string? ActivatedEntityId { get; set; }
}
///
/// 实体停用事件
///
public class EntityDeactivatedEvent : SimulationEvent
{
///
/// 被停用实体的ID
///
public string? DeactivatedEntityId { get; set; }
}
///
/// 激光开始事件
///
public class LaserBeamStartEvent : SimulationEvent
{
public required LaserBeamRider LaserBeamRider { get; set; }
}
///
/// 激光更新事件
///
public class LaserBeamUpdateEvent : SimulationEvent
{
public required LaserBeamRider LaserBeamRider { get; set; }
}
///
/// 激光停止事件
///
public class LaserBeamStopEvent : SimulationEvent
{
public required LaserBeamRider LaserBeamRider { get; set; }
}
}