using ActiveProtect.SimulationEnvironment;
using System;
namespace ActiveProtect.Models
{
///
/// 激光指示器类,用于对目标进行激光照射
///
public class LaserDesignator : SimulationElement
{
///
/// 目标ID
///
public string TargetId { get; private set; }
///
/// 导弹ID
///
public string MissileId { get; private set; }
///
/// 干扰阈值(分贝)
///
public double JammingThreshold { get; private set; } = 0.0;
///
/// 是否被干扰
///
public bool IsJammed { get; private set; } = false;
///
/// 是否正在照射
///
public bool IlluminationOn { get; private set; } = false;
///
/// 激光功率
///
public double LaserPower { get; private set; } = 0;
///
/// 激光发散角
///
public double LaserDivergenceAngle { get; private set; } = 0;
///
/// 构造函数
///
/// 激光指示器ID
/// 目标ID
/// 导弹ID
/// 激光指示器配置
/// 仿真管理器
public LaserDesignator(string id, string targetId, string missileId, double speed, LaserDesignatorConfig config, ISimulationManager simulationManager)
: base(id, config.InitialPosition, new Orientation(), speed, simulationManager)
{
TargetId = targetId;
MissileId = missileId;
IsActive = false;
IlluminationOn = false;
LaserPower = config.LaserPower;
LaserDivergenceAngle = config.LaserDivergenceAngle;
}
///
/// 更新激光指示器状态
///
/// 时间步长
public override void Update(double deltaTime)
{
if (IsActive && !IsJammed)
{
if (IlluminationOn)
{
PublishIlluminationUpdateEvent();
}
}
}
///
/// 开始激光照射
///
private void StartLaserIllumination()
{
if (!IlluminationOn)
{
IlluminationOn = true;
Console.WriteLine($"激光目标指示器 {Id} 开始照射目标 {TargetId}");
PublishIlluminationStartEvent();
}
}
///
/// 停止激光照射
///
private void StopLaserIllumination()
{
if (IlluminationOn)
{
IlluminationOn = false;
Console.WriteLine($"激光目标指示器 {Id} 停止照射目标 {TargetId}");
PublishIlluminationStopEvent();
}
}
///
/// 处理激光干扰事件
///
/// 激光干扰事件
private void OnLaserJamming(LaserJammingEvent evt)
{
if (evt.TargetId == TargetId)
{
var tank = SimulationManager.GetEntityById(TargetId) as Tank;
if (tank != null)
{
double distanceToTarget = Vector3D.Distance(Position, tank.Position);
double jammingEffectiveness = 20 * Math.Log10(evt.JammingPower) - 20 * Math.Log10(distanceToTarget) - 20 * Math.Log10(4 * Math.PI);
Console.WriteLine($"激光目标指示器 {Id} 收到干扰事件,干扰功率: {evt.JammingPower:F2}, 距离: {distanceToTarget:F2}, 干扰效果: {jammingEffectiveness:F2} dB, 阈值: {JammingThreshold:F2} dB");
if (jammingEffectiveness > JammingThreshold)
{
if (!IsJammed)
{
Console.WriteLine($"激光目标指示器 {Id} 被干扰,停止工作");
IsJammed = true;
StopLaserIllumination();
}
}
else
{
if (IsJammed)
{
Console.WriteLine($"激光目标指示器 {Id} 干扰解除,恢复工作");
IsJammed = false;
}
}
}
}
}
///
/// 激活激光指示器
///
public override void Activate()
{
if (!IsActive)
{
IsActive = true;
IsJammed = false;
Console.WriteLine($"激光目标指示器 {Id} 已激活");
StartLaserIllumination();
SimulationManager.SubscribeToEvent(OnLaserJamming);
SimulationManager.SubscribeToEvent(OnEntityDeactivatedEvent);
}
base.Activate();
}
///
/// 停用激光指示器
///
public override void Deactivate()
{
if (IsActive)
{
IsActive = false;
StopLaserIllumination();
Console.WriteLine($"激光目标指示器 {Id} 已停用");
SimulationManager.UnsubscribeFromEvent(OnLaserJamming);
SimulationManager.UnsubscribeFromEvent(OnEntityDeactivatedEvent);
}
base.Deactivate();
}
///
/// 发布激光照射事件
///
private void PublishIlluminationStartEvent()
{
var evt = new LaserIlluminationStartEvent { LaserDesignator = this, Target = SimulationManager.GetEntityById(TargetId) as SimulationElement };
PublishEvent(evt);
Console.WriteLine($"激光指示器 {Id} 发布激光照射事件");
}
///
/// 发布激光照射更新事件
///
private void PublishIlluminationUpdateEvent()
{
var evt = new LaserIlluminationUpdateEvent { LaserDesignator = this, Target = SimulationManager.GetEntityById(TargetId) as SimulationElement };
PublishEvent(evt);
Console.WriteLine($"激光指示器 {Id} 发布激光照射更新事件");
}
///
/// 发布激光照射停止事件
///
private void PublishIlluminationStopEvent()
{
var evt = new LaserIlluminationStopEvent { LaserDesignator = this, Target = SimulationManager.GetEntityById(TargetId) as SimulationElement };
PublishEvent(evt);
Console.WriteLine($"激光指示器 {Id} 发布激光照射停止事件");
}
///
/// 处理实体停用事件
///
/// 实体停用事件
private void OnEntityDeactivatedEvent(EntityDeactivatedEvent evt)
{
if (evt.DeactivatedEntityId == TargetId || evt.DeactivatedEntityId == MissileId)
{
StopLaserIllumination();
}
}
///
/// 获取激光指示器状态信息
///
/// 状态信息字符串
public override string GetStatus()
{
return $"激光目标指示器 {Id}:\n" +
$" 位置: {Position}\n" +
$" 目标: {TargetId}\n" +
$" 导弹: {MissileId}\n" +
$" 激活状态: {(IsActive ? "激活" : "未激活")}\n" +
$" 照射状态: {(IlluminationOn ? "正在照射" : "未照射")}\n" +
$" 干扰状态: {(IsJammed ? "被干扰" : "正常")}\n" +
$" 激光功率: {LaserPower:E} W";
}
}
}