using System.Collections.Generic;
using System.ComponentModel;
using ActiveProtect.Models;
using Model;
namespace ActiveProtect.SimulationEnvironment
{
///
/// 仿真配置类,包含整个仿真所需的所有配置信息
///
public class SimulationConfig
{
///
/// 坦克配置列表
///
public List TankConfigs { get; set; }
///
/// 导弹配置列表
///
public List MissileConfigs { get; set; }
///
/// 激光指示器配置列表
///
public LaserDesignatorConfig LaserDesignatorConfig { get; set; }
///
/// 激光驾束仪配置列表
///
public LaserBeamRiderConfig LaserBeamRiderConfig { get; set; }
///
/// 激光告警器配置
///
public LaserWarnerConfig LaserWarnerConfig { get; set; }
///
/// 激光干扰器配置
///
public LaserJammerConfig LaserJammerConfig { get; set; }
///
/// 仿真时间步长(秒)
///
public double SimulationTimeStep { get; set; }
///
/// 构造函数,初始化默认配置
///
public SimulationConfig()
{
TankConfigs = new List();
MissileConfigs = new List();
LaserDesignatorConfig = new LaserDesignatorConfig();
LaserBeamRiderConfig = new LaserBeamRiderConfig();
LaserWarnerConfig = new LaserWarnerConfig();
LaserJammerConfig = new LaserJammerConfig();
SimulationTimeStep = 0.1; // 默认时间步长为0.1秒
}
}
///
/// 坦克配置类
///
public class TankConfig
{
///
/// 初始位置
///
public Vector3D InitialPosition { get; set; }
///
/// 初始朝向
///
public Orientation InitialOrientation { get; set; }
///
/// 初始速度(米/秒)
///
public double InitialSpeed { get; set; }
///
/// 最大速度(米/秒)
///
public double MaxSpeed { get; set; }
///
/// 最大装甲值
///
public double MaxArmor { get; set; }
///
/// 是否装备激光告警器
///
public bool HasLaserWarner { get; set; }
///
/// 是否装备激光干扰器
///
public bool HasLaserJammer { get; set; }
///
/// 构造函数,设置默认值
///
public TankConfig()
{
SetDefaultValues();
InitialPosition = new Vector3D(0, 0, 0);
InitialOrientation = new Orientation(0, 0, 0);
}
public TankConfig(TankInfo tankInfo){
SetDefaultValues();
InitialPosition = new Vector3D(tankInfo.xp, tankInfo.yp, tankInfo.zp);
InitialOrientation = new Orientation(0, 0, 0);
}
public void SetDefaultValues(){
InitialSpeed = 0;
MaxSpeed = 0;
MaxArmor = 0;
HasLaserWarner = false;
HasLaserJammer = false;
}
}
///
/// 导弹配置类
///
public class MissileConfig
{
///
/// 初始位置
///
public Vector3D InitialPosition { get; set; }
///
/// 初始朝向
///
public Orientation InitialOrientation { get; set; }
///
/// 初始速度(米/秒)
///
public double InitialSpeed { get; set; }
///
/// 最大速度(米/秒)
///
public double MaxSpeed { get; set; }
///
/// 目标索引
///
public int TargetIndex { get; set; }
///
/// 最大飞行时间(秒)
///
public double MaxFlightTime { get; set; }
///
/// 最大飞行距离(米)
///
public double MaxFlightDistance { get; set; }
///
/// 最大加速度(米/秒²)
///
public double MaxAcceleration { get; set; }
///
/// 比例导引系数
///
public double ProportionalNavigationCoefficient { get; set; }
///
/// 飞行阶段配置
///
public FlightStageConfig StageConfig { get; set; }
///
/// 距离参数
///
public MissileDistanceParams DistanceParams { get; set; }
///
/// 推力加速度(米/秒²)
///
public double ThrustAcceleration { get; set; }
///
/// 最大发动机燃烧时间(秒)
///
public double MaxEngineBurnTime { get; set; }
///
/// 导弹质量(千克)
///
public double Mass { get; set; }
///
/// 导弹类型
///
public MissileType Type { get; set; }
///
/// 构造函数,设置默认值
///
public MissileConfig()
{
SetDefaultValues();
InitialPosition = new Vector3D(0, 0, 0);
InitialOrientation = new Orientation(0, 0, 0);
}
public MissileConfig(MIniInfo mIniInfo){
SetDefaultValues();
InitialPosition = new Vector3D(mIniInfo.xm, mIniInfo.ym, mIniInfo.zm);
InitialOrientation = new Orientation(mIniInfo.psi_m, mIniInfo.theta_m, 0);
InitialSpeed = mIniInfo.vm;
}
public void SetDefaultValues(){
InitialSpeed = 0;
MaxSpeed = 0;
TargetIndex = 0;
MaxFlightTime = 0;
MaxFlightDistance = 0;
StageConfig = FlightStageConfig.StandardMissile;
ThrustAcceleration = 0;
MaxEngineBurnTime = 0;
MaxAcceleration = 0;
DistanceParams = new MissileDistanceParams(0, 0, 0);
ProportionalNavigationCoefficient = 0;
Type = MissileType.StandardMissile;
}
}
///
/// 激光指示器配置类
///
public class LaserDesignatorConfig
{
///
/// 初始位置
///
public Vector3D InitialPosition { get; set; }
///
/// 激光功率(瓦特)
///
public double LaserPower { get; set; }
///
/// 激光发散角
///
public double LaserDivergenceAngle { get; set; }
///
/// 构造函数,设置默认值
///
public LaserDesignatorConfig()
{
InitialPosition = new Vector3D(0, 0, 0);
LaserPower = 0;
LaserDivergenceAngle = 0;
}
}
///
/// 激光驾束仪配置类
///
public class LaserBeamRiderConfig
{
///
/// 初始位置
///
public Vector3D InitialPosition { get; set; }
///
/// 激光功率(瓦特)
///
public double LaserPower { get; set; }
///
/// 控制场直径(米)
///
public double ControlFieldDiameter { get; set; }
///
/// 最大导引距离(米)
///
public double MaxGuidanceDistance { get; set; }
///
/// 构造函数,设置默认值
///
public LaserBeamRiderConfig()
{
InitialPosition = new Vector3D(0, 0, 0);
LaserPower = 0;
ControlFieldDiameter = 0;
}
}
///
/// 导弹类型枚举
///
public enum MissileType
{
StandardMissile, // 标准导弹
LaserSemiActiveGuidance, // 激光半主动制导
LaserBeamRiderGuidance, // 激光驾束制导
InfraredCommandGuidance, // 红外指令制导
InfraredImagingTerminalGuidance, // 红外成像末制导
MillimeterWaveTerminalGuidance // 毫米波末制导
}
///
/// 导弹距离参数结构
///
public struct MissileDistanceParams
{
///
/// 终端制导距离(米)
///
public double TerminalGuidanceDistance;
///
/// 攻击距离(米)
///
public double AttackDistance;
///
/// 爆炸距离(米)
///
public double ExplosionDistance;
public MissileDistanceParams(double terminalGuidanceDistance, double attackDistance, double explosionDistance)
{
TerminalGuidanceDistance = terminalGuidanceDistance;
AttackDistance = attackDistance;
ExplosionDistance = explosionDistance;
}
}
///
///
/// 导弹飞行阶段配置结构
///
public struct FlightStageConfig
{
///
/// 启用发射阶段
///
public bool EnableLaunch;
///
/// 启用加速阶段
///
public bool EnableAcceleration;
///
/// 启用巡航阶段
///
public bool EnableCruise;
///
/// 启用终端制导阶段
///
public bool EnableTerminalGuidance;
///
/// 启用攻击阶段
///
public bool EnableAttack;
///
/// 标准导弹的预设配置, 所有阶段都启用
///
public static FlightStageConfig StandardMissile => new(true, true, true, true, true);
///
/// 激光半主动制导导弹的预设配置, 没有加速阶段
///
public static FlightStageConfig LaserSemiActiveGuidedMissile => new(true, false, true, true, true);
///
/// 激光驾束制导导弹的预设配置,没有巡航阶段
///
public static FlightStageConfig LaserBeamRiderGuidance => new(true, true, false, true, true);
///
/// 红外指令制导导弹的预设配置,没有巡航阶段
///
public static FlightStageConfig InfraredCommandGuidance => new(true, true, false, true, true);
///
/// 红外成像末制导导弹的预设配置
///
public static FlightStageConfig InfraredImagingTerminalGuidance => new(true, true, true, true, true);
///
/// 毫米波末制导导弹的预设配置
///
public static FlightStageConfig MillimeterWaveTerminalGuidance => new(true, true, true, true, true);
public FlightStageConfig(bool enableLaunch, bool enableAcceleration, bool enableCruise, bool enableTerminalGuidance, bool enableAttack)
{
EnableLaunch = enableLaunch;
EnableAcceleration = enableAcceleration;
EnableCruise = enableCruise;
EnableTerminalGuidance = enableTerminalGuidance;
EnableAttack = enableAttack;
}
}
///
/// 激光告警器配置类
///
public class LaserWarnerConfig
{
///
/// 警报持续时间(秒)
///
public double AlarmDuration { get; set; }
///
/// 构造函数,设置默认值
///
public LaserWarnerConfig()
{
AlarmDuration = 5.0; // 默认警报持续5秒
}
}
///
/// 激光干扰器配置类
///
public class LaserJammerConfig
{
///
/// 最大干扰冷却时间(秒)
///
public double MaxJammingCooldown { get; set; }
///
/// 最大干扰功率(瓦特)
///
public double MaxJammingPower { get; set; }
///
/// 初始干扰功率(瓦特)
///
public double InitialJammingPower { get; set; }
///
/// 功率增加速率(瓦特/秒)
///
public double PowerIncreaseRate { get; set; }
///
/// 构造函数,设置默认值
///
public LaserJammerConfig()
{
MaxJammingCooldown = 5.0;
MaxJammingPower = 10000.0;
InitialJammingPower = 4000.0;
PowerIncreaseRate = 2000.0; // 每秒增加的功率
}
}
}