using System;
using ActiveProtect.Models;
namespace ActiveProtect.SimulationEnvironment
{
///
/// 仿真元素的抽象基类,所有仿真中的实体都继承自此类
///
public abstract class SimulationElement
{
///
/// 仿真元素的唯一标识符
///
public virtual string Id { get; set; }
///
/// 仿真元素的当前位置
///
public virtual Vector3D Position { get; set; }
///
/// 仿真元素的当前速度
///
public virtual Vector3D Velocity { get; set; }
///
/// 仿真元素的当前朝向
///
public virtual Orientation Orientation { get; set; }
///
/// 仿真元素是否处于活动状态
///
public virtual bool IsActive { get; protected set; }
///
/// 仿真管理器的引用
///
protected ISimulationManager SimulationManager { get; set; }
///
/// 构造函数
///
/// 仿真元素的唯一标识符
/// 初始位置
/// 初始朝向
/// 仿真管理器
protected SimulationElement(string id, Vector3D position, Orientation orientation, double speed, ISimulationManager simulationManager)
{
Id = id;
Position = position;
Orientation = orientation;
Velocity = orientation.ToVector() * speed;
this.SimulationManager = simulationManager;
IsActive = false;
}
///
/// 更新仿真元素的状态
///
/// 时间步长
public abstract void Update(double deltaTime);
///
/// 获取仿真元素的状态信息
///
/// 状态信息字符串
public virtual string GetStatus()
{
return $"{GetType().Name} {Id} at {Position}, Orientation: {Orientation}, Active: {IsActive}";
}
///
/// 发布仿真事件
///
/// 要发布的事件
protected void PublishEvent(SimulationEvent evt)
{
evt.SenderId = Id;
evt.Timestamp = SimulationManager.CurrentTime;
SimulationManager.PublishEvent(evt);
}
///
/// 激活仿真元素
///
public virtual void Activate()
{
IsActive = true;
PublishEvent(new EntityActivatedEvent { ActivatedEntityId = Id });
}
///
/// 停用仿真元素
///
public virtual void Deactivate()
{
IsActive = false;
PublishEvent(new EntityDeactivatedEvent { DeactivatedEntityId = Id });
}
}
}