#pragma once #include #include #include "NvInfer.h" nvinfer1::IHostMemory* buildEngineYolov8Det(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw, int& max_channels); nvinfer1::IHostMemory* buildEngineYolov8DetP6(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw, int& max_channels); nvinfer1::IHostMemory* buildEngineYolov8DetP2(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw, int& max_channels); nvinfer1::IHostMemory* buildEngineYolov8Cls(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw); nvinfer1::IHostMemory* buildEngineYolov8Seg(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw, int& max_channels); nvinfer1::IHostMemory* buildEngineYolov8Pose(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw, int& max_channels); nvinfer1::IHostMemory* buildEngineYolov8PoseP6(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw, int& max_channels); nvinfer1::IHostMemory* buildEngineYolov8_5uDet(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw, int& max_channels); nvinfer1::IHostMemory* buildEngineYolov8_5uDetP6(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw, int& max_channels); nvinfer1::IHostMemory* buildEngineYolov8Obb(nvinfer1::IBuilder* builder, nvinfer1::IBuilderConfig* config, nvinfer1::DataType dt, const std::string& wts_path, float& gd, float& gw, int& max_channels);