- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
23 lines
685 B
C#
23 lines
685 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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namespace XNode {
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/// <summary> Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. </summary>
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public class SceneGraph : MonoBehaviour {
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public NodeGraph graph;
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}
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/// <summary> Derive from this class to create a SceneGraph with a specific graph type. </summary>
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/// <example>
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/// <code>
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/// public class MySceneGraph : SceneGraph<MyGraph> {
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///
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/// }
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/// </code>
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/// </example>
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public class SceneGraph<T> : SceneGraph where T : NodeGraph {
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public new T graph { get { return base.graph as T; } set { base.graph = value; } }
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}
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} |