unityzgy/Assets/ThirdPackages/Enviro - Sky and Weather/Samples/Scripts/FPSController.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

48 lines
1.0 KiB
C#

using UnityEngine;
using System.Collections;
namespace EnviroSamples
{
public class FPSController : MonoBehaviour {
public float speed = 2f;
public float sensitivity = 2f;
CharacterController player;
public GameObject eyes;
float moveFB;
float moveLR;
float rotX;
float rotY;
// Use this for initialization
void Start () {
player = GetComponent<CharacterController> ();
}
// Update is called once per frame
void Update () {
moveFB = Input.GetAxis ("Vertical") * speed;
moveLR = Input.GetAxis ("Horizontal") * speed;
rotX = Input.GetAxis ("Mouse X") * sensitivity;
rotY -= Input.GetAxis ("Mouse Y") * sensitivity;
rotY = Mathf.Clamp (rotY, -60f, 60f);
Vector3 movement = new Vector3 (moveLR, 0, moveFB);
transform.Rotate (0, rotX, 0);
eyes.transform.localRotation = Quaternion.Euler(rotY, 0, 0);
//eyes.transform.Rotate (-rotY, 0, 0);
movement = transform.rotation * movement;
movement.y -= 4000f * Time.deltaTime;
player.Move (movement * Time.deltaTime);
}
}
}