- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ResourcesTest : MonoBehaviour
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{
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GameObject prefab;
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// Start is called before the first frame update
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void Start()
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{
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//int a = 2;
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//FixLinkEnum fixLinkEnum = (FixLinkEnum)a;
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//Debug.Log(fixLinkEnum.ToString());
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FixLinkFileCreater.CreatFixCase1Xml(Application.streamingAssetsPath+ "/XML/装备维修/维修案例1.xml");
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FixLinkFileCreater.CreatFixCase2Xml(Application.streamingAssetsPath + "/XML/装备维修/维修案例2.xml");
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}
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// Update is called once per frame
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void Update()
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{
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//if (Input.GetKeyDown(KeyCode.Space))
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//{
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// //Debug.Log("a");
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// StartCoroutine(AssetBundleHelper.LoadSceneAB(Application.streamingAssetsPath + "/AB/shandi.ab", LoadScene));
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// // StartCoroutine(AssetBundleHelper.LoadGOAB<GameObject>(@"http://192.168.1.10:8080/FBXAB/tank.ab", "ZBD04A", AssetLoaded));
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//}
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}
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private void AssetLoaded(GameObject game)
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{
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Instantiate<GameObject>(game);
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}
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void LoadScene()
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{
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SceneManager.LoadScene("ShanDiScene");
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}
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}
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