- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XFramework.Objects
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{
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/// <summary>
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/// 存储单个对象的容器
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/// </summary>
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/// <typeparam name="T">对象类型</typeparam>
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public class ObjectContainer<T> where T : Object
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{
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/// <summary>
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/// 物品
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/// </summary>
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private T item;
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/// <summary>
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/// 是否已经使用
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/// </summary>
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public bool Used { get; private set; }
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/// <summary>
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/// 物品
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/// </summary>
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public T Item { get => item; set => item = value; }
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public ObjectContainer()
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{
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Used = false;
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}
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/// <summary>
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/// 设置为使用状态
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/// </summary>
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public void Consume()
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{
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Used = true;
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}
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/// <summary>
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/// 设置为闲置状态
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/// </summary>
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public void Release()
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{
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Used = false;
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}
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}
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}
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