unityzgy/Assets/Scripts/PublicTool/IPicked.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

27 lines
557 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//被鼠标射线移动的物体
public interface IPicked
{
//获取被捡起的物体
GameObject GetGameObject();
void PickUp();
//放置后是否能被射线检测逻辑捡起 (生成时不做判断)
bool CanPickUpByRay();
//安置逻辑
void PickDown();
//是否能被安置
bool CanPickDown();
//未完成放置时,中止拾取状态
void StopPick();
//是否能够中止拾取状态
bool CanStopPick();
}