- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//一个可无限伸长的尺子 尺子位置是尺子的起点 通过指向目标 改变自身长度的方式始终保持两端与待测量的两个点重合
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public class RulerInstanceCtrl : MonoBehaviour
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{
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public Text3DCtrl Text3D_distance;
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public Transform rulerMesh;
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// Start is called before the first frame update
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void Start()
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{
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//Text3D_distance = this.GetComponentInChildren<Text3DCtrl>();
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Text3D_distance.SetLookTarget(Camera.main.transform);
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}
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//待测量距离的第一个位置
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public void SetFirstPos(Vector3 pos)
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{
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this.transform.position = pos;
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}
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//待测量距离的第二个位置
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public void SetSecondPos(Vector3 pos)
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{
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float distance = Vector3.Distance(this.transform.position, pos);
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this.transform.LookAt(pos);
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Vector3 localScale = rulerMesh.transform.localScale;
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localScale.z = distance / 2;
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rulerMesh.transform.localScale = localScale;
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Text3D_distance.transform.localPosition = new Vector3(0, 3, localScale.z);
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Text3D_distance?.SetName(distance.ToString("0.0"));
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}
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}
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