unityzgy/Assets/Scripts/GameObjectCtrl/RulerInstanceCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

37 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//一个可无限伸长的尺子 尺子位置是尺子的起点 通过指向目标 改变自身长度的方式始终保持两端与待测量的两个点重合
public class RulerInstanceCtrl : MonoBehaviour
{
public Text3DCtrl Text3D_distance;
public Transform rulerMesh;
// Start is called before the first frame update
void Start()
{
//Text3D_distance = this.GetComponentInChildren<Text3DCtrl>();
Text3D_distance.SetLookTarget(Camera.main.transform);
}
//待测量距离的第一个位置
public void SetFirstPos(Vector3 pos)
{
this.transform.position = pos;
}
//待测量距离的第二个位置
public void SetSecondPos(Vector3 pos)
{
float distance = Vector3.Distance(this.transform.position, pos);
this.transform.LookAt(pos);
Vector3 localScale = rulerMesh.transform.localScale;
localScale.z = distance / 2;
rulerMesh.transform.localScale = localScale;
Text3D_distance.transform.localPosition = new Vector3(0, 3, localScale.z);
Text3D_distance?.SetName(distance.ToString("0.0"));
}
}