unityzgy/Assets/Scripts/zzTestScripts/WeatherTest.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

85 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class WeatherTest : MonoBehaviour
{
public string weatherName;
UnityAction weatherInitOver;
// Start is called before the first frame update
void Start()
{
EnviroSkyMgr.instance.OnWeatherChanged += Instance_OnWeatherChanged;
}
private void Instance_OnWeatherChanged(EnviroWeatherPreset weatherType)
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
InitWeather();
}
if (Input.GetKeyDown(KeyCode.S))
{
EnviroSkyMgr.instance.enviroHDInstance.Stop();
}
//if (EnviroSkyMgr.instance.IsStarted())
//{
// Debug.Log(EnviroSkyMgr.instance.Weather.weatherPresets.Count);
//}
}
private void InitWeather()
{
GameObject dirLight = GameObject.Find("Directional Light");
if (dirLight)
GameObject.Destroy(dirLight);//删除原有的 方向光源
//EnviroSkyMgr.instance.Weather.startWeatherPreset = EnviroSkyMgr.instance.Weather.weatherPresets[weatherIndex];
EnviroSkyMgr.instance.AssignAndStart(Camera.main.gameObject, Camera.main);
EnviroSkyMgr.instance.enviroHDInstance.Play(EnviroTime.TimeProgressMode.None);
EnviroSkyMgr.instance.useVolumeLighting = false;
Debug.Log(weatherName);
StartCoroutine(ChangeWeather());
}
IEnumerator ChangeWeather()
{
yield return new WaitForEndOfFrame();
Debug.Log("aa");
if (EnviroSkyMgr.instance.Weather.weatherPresets.Count != 0)
{
int weatherIndex = 0;
switch (weatherName)
{
case "晴":
break;
case "雨":
weatherIndex = 3;
break;
case "雪":
weatherIndex = 4;
break;
case "雷雨":
weatherIndex = 5;
break;
default:
break;
}
EnviroSkyMgr.instance.ChangeWeatherInstant(weatherIndex);
}
//else
// StartCoroutine(ChangeWeather());
}
}