unityzgy/Assets/Scripts/zzTestScripts/VRInputTest.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

71 lines
2.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
public class VRInputTest : MonoBehaviour
{
Transform currentTrans;
// Start is called before the first frame update
void Start()
{
GetComponent<VRTK_ControllerEvents>().TouchpadAxisChanged += new ControllerInteractionEventHandler(DoTouchpadPressed);
GetComponent<VRTK_ControllerEvents>().TouchpadTouchEnd += new ControllerInteractionEventHandler(DoTouchpadReleased);
GetComponent<VRTK_ControllerEvents>().TriggerClicked += TriggerClicked;
GetComponent<VRTK_ControllerEvents>().ButtonTwoPressed += LittleButtonClick;
GetComponent<VRTK_Pointer>().DestinationMarkerHover += DestinationMarkerHover;
GetComponent<VRTK_Pointer>().PointerStateInvalid += PointerInValid;
GetComponent<VRTK_Pointer>().PointerStateValid += PointerValid;
}
private void LittleButtonClick(object sender, ControllerInteractionEventArgs e)
{
Debug.Log("小按钮按下");
}
//
private void PointerValid(object sender, DestinationMarkerEventArgs e)
{
Debug.Log(e.target.name);
}
//
private void PointerInValid(object sender, DestinationMarkerEventArgs e)
{
Debug.Log("无碰撞物体");
}
//
private void DestinationMarkerHover(object sender, DestinationMarkerEventArgs e)
{
}
//
private void TriggerClicked(object sender, ControllerInteractionEventArgs e)
{
Debug.Log( GetComponent<VRTK_Pointer>().IsPointerActive());//判断射线是否存在
}
//
private void DoTouchpadPressed(object sender, ControllerInteractionEventArgs e)
{
//throw new NotImplementedException();
}
//
private void DoTouchpadReleased(object sender, ControllerInteractionEventArgs e)
{
//throw new NotImplementedException();
}
// Update is called once per frame
void Update()
{
}
}