- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class DragIcon : IconBase
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{
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protected Vector2 offsetPos; //临时记录点击点与UI的相对位置
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protected bool isOnMap;//放置在固定位置
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protected bool keepLocalScale;//是否保持自身缩放 true随父物体缩放 false父物体缩放时始终保持当前的大小
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protected bool isAdded;//已经添加到记录中
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protected List<RaycastResult> results = new List<RaycastResult>();//点击时触发的所有UI层级
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// Start is called before the first frame update
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protected virtual void Start()
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{
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if (!isOnMap)
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{
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transform.position = (Vector2)Input.mousePosition;
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offsetPos = (Vector2)Input.mousePosition - (Vector2)transform.position;
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}
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float parentScale = this.transform.parent.localScale.x;
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this.transform.localScale = new Vector3(1.0f / parentScale, 1.0f / parentScale, 1);
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}
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// Update is called once per frame
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protected virtual void Update()
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{
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if (!isOnMap)
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{
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transform.position = (Vector2)Input.mousePosition - offsetPos;
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}
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if (!keepLocalScale)
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{
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float parentScale = this.transform.parent.localScale.x;
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this.transform.localScale = new Vector3(1.0f / parentScale, 1.0f / parentScale, 1);
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}
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}
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protected void GetMouseRaycastAll()
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{
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PointerEventData eventDataCurrentPosition = new PointerEventData(EventSystem.current);
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eventDataCurrentPosition.position = Input.mousePosition;
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EventSystem.current.RaycastAll(eventDataCurrentPosition, results);
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}
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//设置初始化位置 并固定在该位置 关闭拖拽逻辑
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public void SetFixedAnchoredPos(Vector2 anchorPos)
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{
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this.GetComponent<RectTransform>().anchoredPosition = anchorPos;
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isOnMap = true;
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isAdded = true;
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}
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/// <summary>
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/// 被对象池收回时初始化参数
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/// </summary>
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protected virtual void OnDisable()
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{
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isOnMap = false;
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isAdded = false;
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}
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}
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