unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Scripts/Utilities/UnityEvents/VRTK_UnityEvents.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

36 lines
1020 B
C#

namespace VRTK.UnityEventHelper
{
using UnityEngine;
public abstract class VRTK_UnityEvents<T> : MonoBehaviour where T : Component
{
private T component;
protected abstract void AddListeners(T component);
protected abstract void RemoveListeners(T component);
protected virtual void OnEnable()
{
component = GetComponent<T>();
if (component != null)
{
AddListeners(component);
}
else
{
string eventsScriptName = GetType().Name;
string scriptName = component.GetType().Name;
VRTK_Logger.Error(string.Format("The {0} script requires to be attached to a GameObject that contains a {1} script.", eventsScriptName, scriptName));
}
}
protected virtual void OnDisable()
{
if (component != null)
{
RemoveListeners(component);
}
}
}
}