- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// UI Drop Zone|UI|80040
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namespace VRTK
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{
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using UnityEngine;
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using UnityEngine.EventSystems;
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/// <summary>
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/// A UI Drop Zone is applied to any UI element that is to be considered a valid parent for any UI Draggable element to be dropped into it.
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/// </summary>
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/// <remarks>
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/// It's usually appropriate to use a Panel UI element as a drop zone with a layout group applied so new children dropped into the drop zone automatically align.
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/// </remarks>
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/// <example>
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/// `VRTK/Examples/034_Controls_InteractingWithUnityUI` demonstrates a collection of UI Drop Zones.
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/// </example>
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[AddComponentMenu("VRTK/Scripts/UI/VRTK_UIDropZone")]
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public class VRTK_UIDropZone : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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protected VRTK_UIDraggableItem droppableItem;
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public virtual void OnPointerEnter(PointerEventData eventData)
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{
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if (eventData.pointerDrag)
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{
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var dragItem = eventData.pointerDrag.GetComponent<VRTK_UIDraggableItem>();
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if (dragItem && dragItem.restrictToDropZone)
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{
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dragItem.validDropZone = gameObject;
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droppableItem = dragItem;
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}
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}
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}
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public virtual void OnPointerExit(PointerEventData eventData)
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{
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if (droppableItem)
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{
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droppableItem.validDropZone = null;
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}
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droppableItem = null;
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}
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}
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} |