unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Scripts/Interactions/SecondaryControllerGrabActions/VRTK_SwapControllerGrabAction.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

22 lines
791 B
C#

// Swap Controller Grab Action|SecondaryControllerGrabActions|60020
namespace VRTK.SecondaryControllerGrabActions
{
using UnityEngine;
/// <summary>
/// The Swap Controller Grab Action provides a mechanism to allow grabbed objects to be swapped between controllers.
/// </summary>
/// <example>
/// `VRTK/Examples/005_Controller_BasicObjectGrabbing` demonstrates the ability to swap objects between controllers on grab.
/// </example>
[AddComponentMenu("VRTK/Scripts/Interactions/Secondary Controller Grab Actions/VRTK_SwapControllerGrabAction")]
public class VRTK_SwapControllerGrabAction : VRTK_BaseGrabAction
{
protected virtual void Awake()
{
isActionable = false;
isSwappable = true;
}
}
}