unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/UseRotate.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

50 lines
1.4 KiB
C#

namespace VRTK.Examples
{
using UnityEngine;
using VRTK;
public class UseRotate : VRTK_InteractableObject
{
[Header("Rotation when in use")]
[SerializeField]
[Tooltip("Rotation speed when not in use (deg/sec)")]
private float idleSpinSpeed = 0f;
[SerializeField]
[Tooltip("Rotation speed when in use (deg/sec)")]
private float activeSpinSpeed = 360f;
[Tooltip("Game object to rotate\n(leave empty to use this object)")]
[SerializeField]
private Transform rotatingObject;
[SerializeField]
private Vector3 rotationAxis = Vector3.up;
private float spinSpeed = 0f;
public override void StartUsing(VRTK_InteractUse usingObject)
{
base.StartUsing(usingObject);
spinSpeed = activeSpinSpeed;
}
public override void StopUsing(VRTK_InteractUse usingObject)
{
base.StopUsing(usingObject);
spinSpeed = idleSpinSpeed;
}
protected void Start()
{
if (rotatingObject == null)
{
rotatingObject = transform;
}
spinSpeed = idleSpinSpeed;
}
protected override void Update()
{
base.Update();
rotatingObject.Rotate(rotationAxis, spinSpeed * Time.deltaTime);
}
}
}