unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/UI_Keyboard.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

34 lines
726 B
C#

namespace VRTK.Examples
{
using UnityEngine;
using UnityEngine.UI;
public class UI_Keyboard : MonoBehaviour
{
private InputField input;
public void ClickKey(string character)
{
input.text += character;
}
public void Backspace()
{
if (input.text.Length > 0)
{
input.text = input.text.Substring(0, input.text.Length - 1);
}
}
public void Enter()
{
VRTK_Logger.Info("You've typed [" + input.text + "]");
input.text = "";
}
private void Start()
{
input = GetComponentInChildren<InputField>();
}
}
}