unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/Sword.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

50 lines
1.7 KiB
C#

namespace VRTK.Examples
{
using UnityEngine;
public class Sword : VRTK_InteractableObject
{
private float impactMagnifier = 120f;
private float collisionForce = 0f;
private float maxCollisionForce = 4000f;
private VRTK_ControllerReference controllerReference;
public float CollisionForce()
{
return collisionForce;
}
public override void Grabbed(VRTK_InteractGrab grabbingObject)
{
base.Grabbed(grabbingObject);
controllerReference = VRTK_ControllerReference.GetControllerReference(grabbingObject.controllerEvents.gameObject);
}
public override void Ungrabbed(VRTK_InteractGrab previousGrabbingObject)
{
base.Ungrabbed(previousGrabbingObject);
controllerReference = null;
}
protected override void OnEnable()
{
base.OnEnable();
controllerReference = null;
interactableRigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous;
}
private void OnCollisionEnter(Collision collision)
{
if (VRTK_ControllerReference.IsValid(controllerReference) && IsGrabbed())
{
collisionForce = VRTK_DeviceFinder.GetControllerVelocity(controllerReference).magnitude * impactMagnifier;
var hapticStrength = collisionForce / maxCollisionForce;
VRTK_ControllerHaptics.TriggerHapticPulse(controllerReference, hapticStrength, 0.5f, 0.01f);
}
else
{
collisionForce = collision.relativeVelocity.magnitude * impactMagnifier;
}
}
}
}