unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/SnapDropZoneGroup_Switcher.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

46 lines
2.0 KiB
C#

namespace VRTK.Examples
{
using UnityEngine;
public class SnapDropZoneGroup_Switcher : MonoBehaviour
{
private GameObject cubeZone;
private GameObject sphereZone;
private void Start()
{
cubeZone = transform.Find("Cube_SnapDropZone").gameObject;
sphereZone = transform.Find("Sphere_SnapDropZone").gameObject;
cubeZone.GetComponent<VRTK_SnapDropZone>().ObjectEnteredSnapDropZone += new SnapDropZoneEventHandler(DoCubeZoneSnapped);
cubeZone.GetComponent<VRTK_SnapDropZone>().ObjectSnappedToDropZone += new SnapDropZoneEventHandler(DoCubeZoneSnapped);
cubeZone.GetComponent<VRTK_SnapDropZone>().ObjectExitedSnapDropZone += new SnapDropZoneEventHandler(DoCubeZoneUnsnapped);
cubeZone.GetComponent<VRTK_SnapDropZone>().ObjectUnsnappedFromDropZone += new SnapDropZoneEventHandler(DoCubeZoneUnsnapped);
sphereZone.GetComponent<VRTK_SnapDropZone>().ObjectEnteredSnapDropZone += new SnapDropZoneEventHandler(DoSphereZoneSnapped);
sphereZone.GetComponent<VRTK_SnapDropZone>().ObjectSnappedToDropZone += new SnapDropZoneEventHandler(DoSphereZoneSnapped);
sphereZone.GetComponent<VRTK_SnapDropZone>().ObjectExitedSnapDropZone += new SnapDropZoneEventHandler(DoSphereZoneUnsnapped);
sphereZone.GetComponent<VRTK_SnapDropZone>().ObjectUnsnappedFromDropZone += new SnapDropZoneEventHandler(DoSphereZoneUnsnapped);
}
private void DoCubeZoneSnapped(object sender, SnapDropZoneEventArgs e)
{
sphereZone.SetActive(false);
}
private void DoCubeZoneUnsnapped(object sender, SnapDropZoneEventArgs e)
{
sphereZone.SetActive(true);
}
private void DoSphereZoneSnapped(object sender, SnapDropZoneEventArgs e)
{
cubeZone.SetActive(false);
}
private void DoSphereZoneUnsnapped(object sender, SnapDropZoneEventArgs e)
{
cubeZone.SetActive(true);
}
}
}