- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
namespace VRTK.Examples
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{
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using UnityEngine;
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using System.Collections.Generic;
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public class RendererOffOnDash : MonoBehaviour
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{
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private bool wasSwitchedOff = false;
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private List<VRTK_DashTeleport> dashTeleporters = new List<VRTK_DashTeleport>();
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private void OnEnable()
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{
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foreach (var teleporter in VRTK_ObjectCache.registeredTeleporters)
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{
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var dashTeleporter = teleporter.GetComponent<VRTK_DashTeleport>();
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if (dashTeleporter)
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{
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dashTeleporters.Add(dashTeleporter);
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}
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}
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foreach (var dashTeleport in dashTeleporters)
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{
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dashTeleport.WillDashThruObjects += new DashTeleportEventHandler(RendererOff);
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dashTeleport.DashedThruObjects += new DashTeleportEventHandler(RendererOn);
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}
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}
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private void OnDisable()
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{
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foreach (var dashTeleport in dashTeleporters)
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{
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dashTeleport.WillDashThruObjects -= new DashTeleportEventHandler(RendererOff);
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dashTeleport.DashedThruObjects -= new DashTeleportEventHandler(RendererOn);
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}
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}
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private void RendererOff(object sender, DashTeleportEventArgs e)
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{
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GameObject go = this.transform.gameObject;
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foreach (RaycastHit hit in e.hits)
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{
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if (hit.collider.gameObject == go)
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{
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SwitchRenderer(go, false);
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break;
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}
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}
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}
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private void RendererOn(object sender, DashTeleportEventArgs e)
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{
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GameObject go = this.transform.gameObject;
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if (wasSwitchedOff)
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{
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SwitchRenderer(go, true);
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}
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}
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private void SwitchRenderer(GameObject go, bool enable)
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{
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go.GetComponent<Renderer>().enabled = enable;
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wasSwitchedOff = !enable;
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}
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}
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} |