unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/Remote_Beam.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

24 lines
695 B
C#

namespace VRTK.Examples
{
using UnityEngine;
public class Remote_Beam : MonoBehaviour
{
private Vector2 touchAxis;
private float rotationSpeed = 180f;
private float currentYaw;
private float currentPitch;
public void SetTouchAxis(Vector2 data)
{
touchAxis = data;
}
private void FixedUpdate()
{
currentYaw += touchAxis.y * rotationSpeed * Time.deltaTime;
currentPitch += touchAxis.x * rotationSpeed * Time.deltaTime;
transform.localRotation = Quaternion.AngleAxis(currentPitch, Vector3.up) * Quaternion.AngleAxis(currentYaw, Vector3.left);
}
}
}