- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
namespace VRTK.Examples
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{
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using UnityEngine;
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public class RealGun_Slide : VRTK_InteractableObject
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{
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private float restPosition;
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private float fireTimer = 0f;
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private float fireDistance = 0.05f;
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private float boltSpeed = 0.01f;
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public void Fire()
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{
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fireTimer = fireDistance;
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}
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protected override void Awake()
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{
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base.Awake();
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restPosition = transform.localPosition.z;
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}
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protected override void Update()
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{
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base.Update();
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if (transform.localPosition.z >= restPosition)
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{
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transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, restPosition);
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}
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if (fireTimer == 0 && transform.localPosition.z < restPosition && !IsGrabbed())
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{
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transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z + boltSpeed);
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}
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if (fireTimer > 0)
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{
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transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z - boltSpeed);
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fireTimer -= boltSpeed;
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}
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if (fireTimer < 0)
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{
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fireTimer = 0;
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}
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}
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}
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}
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