unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/MoveBlock.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

69 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveBlock : MonoBehaviour
{
public float moveYAmount = 20.0f;
public float moveSpeed = 1.0f;
public float waitTime = 5.0f;
public float rotateSpeed = 10.0f;
private float startY;
private bool goingUp = true;
private float stoppedUntilTime;
private float moveUpAmount;
protected virtual void Start ()
{
startY = transform.position.y;
moveUpAmount = Mathf.Abs(moveYAmount);
if(moveYAmount < 0.0f)
{
startY -= moveYAmount;
goingUp = false;
}
stoppedUntilTime = Time.time + waitTime;
}
protected virtual void Update ()
{
if( Time.time > stoppedUntilTime)
{
if(goingUp)
{
if(transform.position.y < startY+moveUpAmount)
{
Vector3 newPosition = transform.position;
newPosition.y += Time.deltaTime * moveSpeed;
transform.position = newPosition;
}
else
{
goingUp = false;
stoppedUntilTime = Time.time + waitTime;
}
}
else
{
if(transform.position.y > startY)
{
Vector3 newPosition = transform.position;
newPosition.y -= Time.deltaTime * moveSpeed;
transform.position = newPosition;
}
else
{
goingUp = true;
stoppedUntilTime = Time.time + waitTime;
}
}
}
transform.Rotate(new Vector3(0.0f, rotateSpeed * Time.deltaTime, 0.0f));
}
}