unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/Gun.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

32 lines
936 B
C#

namespace VRTK.Examples
{
using UnityEngine;
public class Gun : VRTK_InteractableObject
{
private GameObject bullet;
private float bulletSpeed = 1000f;
private float bulletLife = 5f;
public override void StartUsing(VRTK_InteractUse usingObject)
{
base.StartUsing(usingObject);
FireBullet();
}
protected void Start()
{
bullet = transform.Find("Bullet").gameObject;
bullet.SetActive(false);
}
private void FireBullet()
{
GameObject bulletClone = Instantiate(bullet, bullet.transform.position, bullet.transform.rotation) as GameObject;
bulletClone.SetActive(true);
Rigidbody rb = bulletClone.GetComponent<Rigidbody>();
rb.AddForce(-bullet.transform.forward * bulletSpeed);
Destroy(bulletClone, bulletLife);
}
}
}