- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
32 lines
936 B
C#
32 lines
936 B
C#
namespace VRTK.Examples
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{
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using UnityEngine;
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public class Gun : VRTK_InteractableObject
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{
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private GameObject bullet;
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private float bulletSpeed = 1000f;
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private float bulletLife = 5f;
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public override void StartUsing(VRTK_InteractUse usingObject)
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{
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base.StartUsing(usingObject);
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FireBullet();
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}
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protected void Start()
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{
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bullet = transform.Find("Bullet").gameObject;
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bullet.SetActive(false);
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}
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private void FireBullet()
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{
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GameObject bulletClone = Instantiate(bullet, bullet.transform.position, bullet.transform.rotation) as GameObject;
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bulletClone.SetActive(true);
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Rigidbody rb = bulletClone.GetComponent<Rigidbody>();
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rb.AddForce(-bullet.transform.forward * bulletSpeed);
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Destroy(bulletClone, bulletLife);
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}
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}
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} |