- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
namespace VRTK.Examples
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{
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using UnityEngine;
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public class FireExtinguisher_Sprayer : VRTK_InteractableObject
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{
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public FireExtinguisher_Base baseCan;
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public float breakDistance = 0.12f;
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public float maxSprayPower = 5f;
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private GameObject waterSpray;
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private ParticleSystem particles;
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public void Spray(float power)
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{
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if (power <= 0)
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{
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particles.Stop();
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}
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if (power > 0)
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{
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if (particles.isPaused || particles.isStopped)
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{
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particles.Play();
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}
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#if UNITY_5_5_OR_NEWER
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var mainModule = particles.main;
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mainModule.startSpeedMultiplier = maxSprayPower * power;
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#else
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particles.startSpeed = maxSprayPower * power;
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#endif
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}
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}
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protected override void Awake()
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{
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base.Awake();
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waterSpray = transform.Find("WaterSpray").gameObject;
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particles = waterSpray.GetComponent<ParticleSystem>();
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particles.Stop();
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}
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protected override void Update()
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{
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base.Update();
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if (Vector3.Distance(transform.position, baseCan.transform.position) > breakDistance)
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{
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ForceStopInteracting();
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}
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}
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}
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} |