unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/FireExtinguisher_Base.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

53 lines
1.5 KiB
C#

namespace VRTK.Examples
{
using System;
using UnityEngine;
public class FireExtinguisher_Base : VRTK_InteractableObject
{
public Animation leverAnimation;
public FireExtinguisher_Sprayer sprayer;
private VRTK_ControllerEvents controllerEvents;
public override void StartUsing(VRTK_InteractUse usingObject)
{
base.StartUsing(usingObject);
controllerEvents = usingObject.GetComponent<VRTK_ControllerEvents>();
}
public override void StopUsing(VRTK_InteractUse previousUsingObject)
{
base.StopUsing(previousUsingObject);
controllerEvents = null;
}
protected override void Update()
{
base.Update();
if (controllerEvents)
{
float power = controllerEvents.GetTriggerAxis();
Spray(power);
VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(controllerEvents.gameObject), power * 0.25f, 0.1f, 0.01f);
}
else
{
Spray(0f);
}
}
private void Spray(float power)
{
SetHandleFrame(power);
sprayer.Spray(power);
}
private void SetHandleFrame(float frame)
{
leverAnimation["FireExtinguisherLever"].speed = 0;
leverAnimation["FireExtinguisherLever"].time = frame;
leverAnimation.Play("FireExtinguisherLever");
}
}
}