- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
namespace VRTK.Examples
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{
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using System;
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using UnityEngine;
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public class FireExtinguisher_Base : VRTK_InteractableObject
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{
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public Animation leverAnimation;
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public FireExtinguisher_Sprayer sprayer;
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private VRTK_ControllerEvents controllerEvents;
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public override void StartUsing(VRTK_InteractUse usingObject)
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{
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base.StartUsing(usingObject);
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controllerEvents = usingObject.GetComponent<VRTK_ControllerEvents>();
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}
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public override void StopUsing(VRTK_InteractUse previousUsingObject)
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{
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base.StopUsing(previousUsingObject);
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controllerEvents = null;
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}
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protected override void Update()
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{
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base.Update();
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if (controllerEvents)
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{
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float power = controllerEvents.GetTriggerAxis();
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Spray(power);
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VRTK_ControllerHaptics.TriggerHapticPulse(VRTK_ControllerReference.GetControllerReference(controllerEvents.gameObject), power * 0.25f, 0.1f, 0.01f);
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}
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else
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{
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Spray(0f);
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}
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}
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private void Spray(float power)
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{
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SetHandleFrame(power);
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sprayer.Spray(power);
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}
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private void SetHandleFrame(float frame)
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{
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leverAnimation["FireExtinguisherLever"].speed = 0;
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leverAnimation["FireExtinguisherLever"].time = frame;
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leverAnimation.Play("FireExtinguisherLever");
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}
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}
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} |