unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/Controller_Menu.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

60 lines
1.7 KiB
C#

namespace VRTK.Examples
{
using UnityEngine;
public class Controller_Menu : MonoBehaviour
{
public GameObject menuObject;
private GameObject clonedMenuObject;
private bool menuInit = false;
private bool menuActive = false;
private void Start()
{
GetComponent<VRTK_ControllerEvents>().ButtonTwoPressed += new ControllerInteractionEventHandler(DoMenuOn);
GetComponent<VRTK_ControllerEvents>().ButtonTwoReleased += new ControllerInteractionEventHandler(DoMenuOff);
menuInit = false;
menuActive = false;
}
private void InitMenu()
{
clonedMenuObject = Instantiate(menuObject, transform.position, Quaternion.identity) as GameObject;
clonedMenuObject.SetActive(true);
menuInit = true;
}
private void DoMenuOn(object sender, ControllerInteractionEventArgs e)
{
if (!menuInit)
{
InitMenu();
}
if (clonedMenuObject != null)
{
clonedMenuObject.SetActive(true);
menuActive = true;
}
}
private void DoMenuOff(object sender, ControllerInteractionEventArgs e)
{
if (clonedMenuObject != null)
{
clonedMenuObject.SetActive(false);
menuActive = false;
}
}
private void Update()
{
if (clonedMenuObject != null && menuActive)
{
clonedMenuObject.transform.rotation = transform.rotation;
clonedMenuObject.transform.position = transform.position;
}
}
}
}