unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/ControlReactor.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

28 lines
746 B
C#

namespace VRTK.Examples
{
using UnityEngine;
using UnityEventHelper;
public class ControlReactor : MonoBehaviour
{
public TextMesh go;
private VRTK_Control_UnityEvents controlEvents;
private void Start()
{
controlEvents = GetComponent<VRTK_Control_UnityEvents>();
if (controlEvents == null)
{
controlEvents = gameObject.AddComponent<VRTK_Control_UnityEvents>();
}
controlEvents.OnValueChanged.AddListener(HandleChange);
}
private void HandleChange(object sender, Control3DEventArgs e)
{
go.text = e.value.ToString() + "(" + e.normalizedValue.ToString() + "%)";
}
}
}