- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
28 lines
746 B
C#
28 lines
746 B
C#
namespace VRTK.Examples
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{
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using UnityEngine;
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using UnityEventHelper;
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public class ControlReactor : MonoBehaviour
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{
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public TextMesh go;
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private VRTK_Control_UnityEvents controlEvents;
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private void Start()
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{
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controlEvents = GetComponent<VRTK_Control_UnityEvents>();
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if (controlEvents == null)
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{
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controlEvents = gameObject.AddComponent<VRTK_Control_UnityEvents>();
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}
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controlEvents.OnValueChanged.AddListener(HandleChange);
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}
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private void HandleChange(object sender, Control3DEventArgs e)
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{
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go.text = e.value.ToString() + "(" + e.normalizedValue.ToString() + "%)";
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}
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}
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} |