- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
31 lines
867 B
C#
31 lines
867 B
C#
namespace VRTK.Examples
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{
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using UnityEngine;
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using UnityEventHelper;
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public class ButtonReactor : MonoBehaviour
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{
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public GameObject go;
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public Transform dispenseLocation;
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private VRTK_Button_UnityEvents buttonEvents;
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private void Start()
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{
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buttonEvents = GetComponent<VRTK_Button_UnityEvents>();
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if (buttonEvents == null)
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{
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buttonEvents = gameObject.AddComponent<VRTK_Button_UnityEvents>();
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}
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buttonEvents.OnPushed.AddListener(handlePush);
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}
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private void handlePush(object sender, Control3DEventArgs e)
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{
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VRTK_Logger.Info("Pushed");
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GameObject newGo = (GameObject)Instantiate(go, dispenseLocation.position, Quaternion.identity);
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Destroy(newGo, 10f);
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}
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}
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} |