- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
namespace VRTK.Examples
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{
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using UnityEngine;
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public class Breakable_Cube : MonoBehaviour
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{
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private float breakForce = 150f;
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private void Start()
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{
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GetComponent<Rigidbody>().collisionDetectionMode = CollisionDetectionMode.Continuous;
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}
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private void OnCollisionEnter(Collision collision)
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{
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var collisionForce = GetCollisionForce(collision);
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if (collisionForce > 0)
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{
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ExplodeCube(collisionForce);
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}
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}
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private float GetCollisionForce(Collision collision)
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{
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if ((collision.collider.name.Contains("Sword") && collision.collider.GetComponent<Sword>().CollisionForce() > breakForce))
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{
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return collision.collider.GetComponent<Sword>().CollisionForce() * 1.2f;
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}
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if (collision.collider.name.Contains("Arrow"))
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{
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return 500f;
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}
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return 0f;
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}
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private void ExplodeCube(float force)
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{
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foreach (Transform face in GetComponentsInChildren<Transform>())
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{
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if (face.transform.name == transform.name) continue;
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ExplodeFace(face, force);
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}
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Destroy(gameObject, 10f);
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}
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private void ExplodeFace(Transform face, float force)
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{
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face.transform.SetParent(null);
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Rigidbody rb = face.gameObject.AddComponent<Rigidbody>();
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rb.isKinematic = false;
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rb.useGravity = true;
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rb.AddExplosionForce(force, Vector3.zero, 0f);
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Destroy(face.gameObject, 10f);
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}
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}
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} |