unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/Breakable_Cube.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

59 lines
1.7 KiB
C#

namespace VRTK.Examples
{
using UnityEngine;
public class Breakable_Cube : MonoBehaviour
{
private float breakForce = 150f;
private void Start()
{
GetComponent<Rigidbody>().collisionDetectionMode = CollisionDetectionMode.Continuous;
}
private void OnCollisionEnter(Collision collision)
{
var collisionForce = GetCollisionForce(collision);
if (collisionForce > 0)
{
ExplodeCube(collisionForce);
}
}
private float GetCollisionForce(Collision collision)
{
if ((collision.collider.name.Contains("Sword") && collision.collider.GetComponent<Sword>().CollisionForce() > breakForce))
{
return collision.collider.GetComponent<Sword>().CollisionForce() * 1.2f;
}
if (collision.collider.name.Contains("Arrow"))
{
return 500f;
}
return 0f;
}
private void ExplodeCube(float force)
{
foreach (Transform face in GetComponentsInChildren<Transform>())
{
if (face.transform.name == transform.name) continue;
ExplodeFace(face, force);
}
Destroy(gameObject, 10f);
}
private void ExplodeFace(Transform face, float force)
{
face.transform.SetParent(null);
Rigidbody rb = face.gameObject.AddComponent<Rigidbody>();
rb.isKinematic = false;
rb.useGravity = true;
rb.AddExplosionForce(force, Vector3.zero, 0f);
Destroy(face.gameObject, 10f);
}
}
}