unityzgy/Assets/ThirdPackages/VRPackage/VRTK/Examples/ExampleResources/Scripts/Archery/ArrowNotch.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

40 lines
1.2 KiB
C#

namespace VRTK.Examples.Archery
{
using UnityEngine;
public class ArrowNotch : MonoBehaviour
{
private GameObject arrow;
private VRTK_InteractableObject obj;
private void Start()
{
arrow = transform.Find("Arrow").gameObject;
obj = GetComponent<VRTK_InteractableObject>();
}
private void OnTriggerEnter(Collider collider)
{
var handle = collider.GetComponentInParent<BowHandle>();
if (handle != null && obj != null && handle.aim.IsHeld() && obj.IsGrabbed())
{
handle.nockSide = collider.transform;
arrow.transform.SetParent(handle.arrowNockingPoint);
CopyNotchToArrow();
collider.GetComponentInParent<BowAim>().SetArrow(arrow);
Destroy(gameObject);
}
}
private void CopyNotchToArrow()
{
GameObject notchCopy = Instantiate(gameObject, transform.position, transform.rotation) as GameObject;
notchCopy.name = name;
arrow.GetComponent<Arrow>().SetArrowHolder(notchCopy);
arrow.GetComponent<Arrow>().OnNock();
}
}
}