- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
namespace VRTK.Examples.Archery
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{
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using UnityEngine;
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public class ArrowNotch : MonoBehaviour
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{
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private GameObject arrow;
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private VRTK_InteractableObject obj;
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private void Start()
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{
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arrow = transform.Find("Arrow").gameObject;
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obj = GetComponent<VRTK_InteractableObject>();
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}
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private void OnTriggerEnter(Collider collider)
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{
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var handle = collider.GetComponentInParent<BowHandle>();
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if (handle != null && obj != null && handle.aim.IsHeld() && obj.IsGrabbed())
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{
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handle.nockSide = collider.transform;
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arrow.transform.SetParent(handle.arrowNockingPoint);
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CopyNotchToArrow();
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collider.GetComponentInParent<BowAim>().SetArrow(arrow);
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Destroy(gameObject);
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}
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}
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private void CopyNotchToArrow()
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{
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GameObject notchCopy = Instantiate(gameObject, transform.position, transform.rotation) as GameObject;
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notchCopy.name = name;
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arrow.GetComponent<Arrow>().SetArrowHolder(notchCopy);
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arrow.GetComponent<Arrow>().OnNock();
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}
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}
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} |