unityzgy/Assets/Scripts/zzTestScripts/WaterDisTest.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

27 lines
729 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaterDisTest : MonoBehaviour
{
WaterManager[] distanceManagers;
// Start is called before the first frame update
void Start()
{
distanceManagers = GameObject.FindObjectsOfType<WaterManager>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
WaterManager nearWater = ArrayHelper.Min(distanceManagers, (p) => p.GetDistanceFromWater(this.transform.position));
Debug.Log(nearWater.name);
float distance = nearWater.GetNearestPointDistance(this.transform.position);
}
}
}