unityzgy/Assets/Scripts/ZFramwork/ScensFrmework/SceneSystem.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

26 lines
569 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DevelopEngine;
namespace XFramework
{
/// <summary>
/// 场景状态管理系统
/// </summary>
public class SceneSystem: Singleton<SceneSystem>
{
SceneState state;
/// <summary>
/// 设置场景
/// </summary>
/// <param name="sceneState"></param>
public void SetScene(SceneState sceneState)
{
state?.OnExit();
state = sceneState;
state?.OnEnter();
}
}
}