- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 行军装备图标管理
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/// </summary>
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public class EquipIconCtrl : IconBase
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{
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public Toggle toggle_use;
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public InputField input_Speed;
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public InputField input_Count;
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bool init = false;
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// Start is called before the first frame update
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void Start()
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{
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Init();
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}
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void Init()
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{
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if (init) return;
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toggle_use.onValueChanged.AddListener(UseToggleValueChanged);
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init = true;
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}
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private void UseToggleValueChanged(bool isOn)
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{
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EventCenter.Instance.EventTrigger<EquipIconCtrl, bool>("SelectEquipEditor", this,isOn);
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}
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public override void SetUpdateIconMsg(object msg,string msgType="")
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{
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Init();
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if (msgType == "RestValue")
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{
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toggle_use.isOn = false;
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input_Speed.text = "0";
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input_Count.text = "0";
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}
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else
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{
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EquipIconData iconData = msg as EquipIconData;
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toggle_use.isOn = iconData.isOn;
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input_Speed.text = iconData.speed.ToString("0.0");
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input_Count.text = iconData.count.ToString();
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}
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}
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}
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