- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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//分组标志控制器
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public class GroupIconCtrl :IGroutIcon
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{
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int number;
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bool isMaster;
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GameObject masterTitle;
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Transform thisTrans;
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Text text_groupNumber;
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public GroupIconCtrl(Transform groupTrans)
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{
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thisTrans = groupTrans;
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masterTitle = thisTrans.Find("Image_MasterTitle").gameObject;
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masterTitle = thisTrans.Find("Image_MasterTitle").gameObject;
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text_groupNumber = this.thisTrans.Find("Text_GroupNumber").GetComponent<Text>();
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thisTrans.gameObject.SetActive(false);
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IsMaster = false;
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}
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public bool IsMaster {
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get { return isMaster; }
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set { isMaster = value;
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masterTitle.gameObject.SetActive(isMaster);
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}
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}
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public int GroupNumber {
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get
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{
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return number;
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}
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set
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{
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number = value;
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if (number < 0)//移除队列时
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{
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if (IsMaster)//当前是队长 移除队长标记
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IsMaster = false;
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}
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else
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{
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text_groupNumber.text = number.ToString();
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}
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thisTrans.gameObject.SetActive(number>0);
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}
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}
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}
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public interface IGroutIcon
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{
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/// <summary>
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/// 编队序号 无编队时设为-1
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/// </summary>
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int GroupNumber { set; get; }
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/// <summary>
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/// 编队身份 是否队长
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/// </summary>
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bool IsMaster { set; get; }
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} |