- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
28 lines
668 B
C#
28 lines
668 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class DragWindowCtrl : DragIcon,IPointerDownHandler
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{
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public void OnPointerDown(PointerEventData eventData)
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{
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if (eventData.button == 0)
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{
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isOnMap = !isOnMap;//放下/拾起图标
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}
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if (!isOnMap)//再次拾起
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{
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offsetPos = (Vector2)Input.mousePosition - (Vector2)transform.position;
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this.transform.SetSiblingIndex(this.transform.parent.childCount - 1);//保持最前面位置
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}
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}
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private void OnEnable()
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{
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isOnMap = true;
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}
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}
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