unityzgy/Assets/Scripts/UIScripts/Teacher/Mono/DragWindowCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

28 lines
668 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DragWindowCtrl : DragIcon,IPointerDownHandler
{
public void OnPointerDown(PointerEventData eventData)
{
if (eventData.button == 0)
{
isOnMap = !isOnMap;//放下/拾起图标
}
if (!isOnMap)//再次拾起
{
offsetPos = (Vector2)Input.mousePosition - (Vector2)transform.position;
this.transform.SetSiblingIndex(this.transform.parent.childCount - 1);//保持最前面位置
}
}
private void OnEnable()
{
isOnMap = true;
}
}